Abstract
It has been quite some time that the attention of teachers has been focused on the incorporation of Metaverse in education. Since Facebook’s announcement that it will be rebranding and promoting itself as Meta, there has been much interest in this subject. To the best of our knowledge, no research as of date has systematically synthesised the results associated with the implementation of Metaverse in education, even though several studies have conducted literature reviews on Metaverse in general. This research does a detailed literature assessment on how the Metaverse might be used in the classroom in order to fill this knowledge gap. Research trends, focal points, and limitations of this ‘study subject’ are revealed using both bibliometric analysis and text analysis. It is evident from the collected data that lifelogging for educational metaverse merits additional research. The results indicate that research into mobile-, hybrid-, and micro-learning environments are still in its infancy. There is no study on the effectiveness of utilising metaverse to educate children with special needs. In order to widen the attraction of metaverse to educators throughout the globe and to improve their capacity to assist successful learning and teaching in the virtual environment, more in-depth research shall be carried out along the proposed roadmap as suggested by the results of the current investigation.
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Alam, A., Mohanty, A. (2022). Metaverse and Posthuman Animated Avatars for Teaching-Learning Process: Interperception in Virtual Universe for Educational Transformation. In: Panda, M., et al. Innovations in Intelligent Computing and Communication. ICIICC 2022. Communications in Computer and Information Science, vol 1737. Springer, Cham. https://doi.org/10.1007/978-3-031-23233-6_4
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