PENGEMBANGAN MEDIA PEMBELAJARAN MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DENGAN APLIKASI POWTOON DI MA MUHAMMADIYAH TALU

Authors

  • Tuti Yuniza Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Sarwo Derta Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Supratman Zakir Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Riri Okra Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

DOI:

https://doi.org/10.55606/juisik.v3i1.410

Keywords:

powtoon, Linktree, information and communication technology

Abstract

Every innovation is created to provide positive benefits for human life. Providing many conveniences, as well as a new way of carrying out human activities, especially in the field of information technology, has enjoyed many benefits brought about by the innovations that have been produced in the last decade. As time goes by, education is also growing. The development of science and technology encourages renewal efforts in the use of technological results in the teaching and learning process. Learning media can be regarded as learning aids, namely anything that can be used to stimulate thoughts, feelings, attention and abilities or skills of students so that they can encourage the learning process. This limitation is still quite broad and deep, including the understanding of sources, environment, people and methods used for learning purposes. Information and communication technology learning media is made using powtoons and an added application, namely linktree. The type of research used is a type of research and development (Research and Development). The R&D model used is the 4-D (four D) version, namely Define, Design, Develop, and Disseminate, using the Luther-Sutopo multimedia development model, which consists of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. Based on the results of the research that has been done, it can be concluded that the resulting application can be utilized and is suitable for use by students and teachers in the subject concerned. The results of the validity test by experts on Android-based learning media obtained an average value of 0.94, namely valid, the practicality test obtained an average value of 4.39 in the very high category, and the effectiveness test obtained an average value of 0.72 in the very category. effective.

References

K. Fajri and T. Taufiqurrahman, “Pengembangan Buku Ajar Menggunakan Model 4D dalam Peningkatan Keberhasilan Pembelajaran Pendidikan Agama Islam,” J. Pendidik. Islam Indones., 2017.

M. Ikhbal and H. A. Musril, “Perancangan Media Pembelajaran Fisika Berbasis Android,” Inf. Manag. Educ. Prof. J. Inf. Manag., 2020.

M. Kamal, “Research and Development ( R & D ) Tadribat / Drill Madrasah Aliyah Class X Teaching Materials Arabic Language,” Junal Sejarah, Pendidik. Dan Hum., 2020.

M. Kamal, “Research and Development (R & D) Bahan Ajar Bahasa Arab Berbasis Tadribat / Drill,” J. Al-Afkar, vol. VII, no. 2, pp. 1–22, 2019.

M. R. Darmawan and H. A. Musril, “Perancangan Sistem Pendaftaran Audiens Seminar Proposal di Institut Agama Islam Negeri (IAIN) Bukittinggi,” J. Teknol. dan Inf., 2021.

P. A. Nanda, “Simulasi Visualisasi Teknik Gerakan Yoga Dengan Metode Pengembangan Multimedia Luther-Sutopo Berbasis Mobile,” JURIKOM (Jurnal Ris. Komputer), 2020.

PENGARUH MODEL GUIDED INQUIRY BERBANTUAN FISHBONE DIAGRAM TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA,” J. Biol. Educ., 2015.

S. M. Zahroh and P. Sudira, “Pengembangan perangkat pembelajaran keterampilan generik komunikasi negosiasi siswa SMK dengan metode 4-D,” J. Pendidik. Vokasi, 2014.

S. P. Husada, T. Taufina, and A. Zikri, “Pengembangan Bahan Ajar Pembelajaran Tematik dengan Menggunakan Metode Visual Storytelling di Sekolah Dasar,” J. Basicedu, 2020.

Downloads

Published

2023-02-27

How to Cite

Tuti Yuniza, Sarwo Derta, Supratman Zakir, & Riri Okra. (2023). PENGEMBANGAN MEDIA PEMBELAJARAN MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DENGAN APLIKASI POWTOON DI MA MUHAMMADIYAH TALU. Jurnal Ilmiah Sistem Informasi Dan Ilmu Komputer, 3(1), 23–34. https://doi.org/10.55606/juisik.v3i1.410

Similar Articles

1 2 3 4 5 > >> 

You may also start an advanced similarity search for this article.