Sanat ve Edebiyat
BibTex RIS Kaynak Göster

Functions and performance of the Basics and Applications of Computer Graphics and Graphic Design

Yıl 2022, Sayı: 5, 105 - 120, 28.12.2022
https://doi.org/10.51118/konsan.2022.20

Öz

This paper focuses on the basics and applications of computer graphics and why it is important for students to be abreast of the nitty-gritty of this area of study and by extension, knowing why the study of computer graphics is of immense importance. Graphic design generally was also touched on the body of this essay. The important areas of this application consist of blueprint and designs, object simulation, general animations and manipulations. Although computer graphics became prominent during the early stages of the advent of computer monitors, there comes also, a number of other output and input gadgets that are essential for computer graphics; these comprise joysticks, mouse, hi-tech color monitors, flash drives and various models of camera and smart phones. For the purpose of clarity, in this write-up, computer graphics and computer designs would be used interchangeably because the process of computer graphics is in the designs system. Also, the design study used in this essay is the review and studio exploratory methods. The major aim of this essay is to give insights into the working dynamics of computer graphics and designs so that practitioners and graphic students would see it as a ready resource material. At the end, the intention of this writer is to give first-hand informative knowledge to students and non-students who may be interested in taking up computer graphics as a career.

Destekleyen Kurum

Nil

Proje Numarası

Nil

Kaynakça

  • Baldwin, J. & Roberts, L. (2006). Visual Communication. Lausanne: AVA Publishing, S.A.
  • Boden, M.A. (2004). The creative mind: Myths and mechanism. London: Routledge.
  • Edward, L. (1999). Thinking About Art. London: Calder & Boyars.
  • Henderson, S. & Landau, T. (1980). Billboard Art. London: Chronicle Books.
  • Godse, A.P. & Godse, D.A. (2001). Computer Multimedia Graphics. Pune, India: Technical Publications
  • Houck, J.W. (1989). Painting for Billboards in Nigeria. Journal of Advertising, P12-14
  • Hyatt-Major, A. (2012). Prints and People. Princeton: Princeton University Press.
  • Karaata, E. (2018). Usage of Artificial Intelligence in Today’s Graphic Design. Online journal of Arts and Design. Vol 6, issue 4, October 2018.
  • Knobbler, N. (1980). The Visual Dialogue. New York: Holt, Rinehart and Watson Inc.
  • Lester, P.M. (1995). Visual Communication. Washington: Wadsworth Publishing Co.
  • Lugar, G.F. (2009). Artificial Intelligence: Structures And Strategies For Complex Problem Solving. Boston: Pearson.
  • Malvik, C. (2020). What id graphic design? A beginner’s guide. www.designlife.com Retrieved 7th April, 2022
  • Meggs, P.B. & Purvis, A.W. (2010). History of Graphic Design. New Jersey: John Wiley & Sons.
  • Microsoft Encarta Online Encyclopedia (2010). Zeitgeist: Meaning and Significance. Microsoft Corporation. Retrieved: 27th April, 2017.
  • Newell, A. (2015). Unified Theories Cognition. Cambridge, M.A.: Harvard University Press.
  • Osaigbovo, F.O. (2019). Motion Pictures and its Evolution in The Nigerian Film Industry. The Quint, An Interdisciplinary quarterly from the North. Vol.14 no. 1 SSN 1920-1028
  • Osaigbovo, F.O. (2019). Application of inverse square law in photography. Acta Graphica, [S.I.], v.30, n. 3, p. 1-10, mar. 2022. ISSN 1848-3828. http://www.actagraphica.hr/index.php/actagraphica/article/view/214
  • Peter, M. & Michael, B. (2001). Infirmation Graphics. London: Thames and Hudson.
  • Philip, M. (2012). A History of Graphic Design. New York: Van Nostrand Reinhold.
  • Pointer, K. (2011). “Composition and Layout”. Free online Encyclopedia. Wikipedia.org/composition and layout. Retrieved 21st April, 2017.
  • Simmons, T. (2013). Looking into Art. NewYork: Holt, Rinehart & Watson Inc.
  • Sturken, M. & Cartwright, L.(2001). Practices of Looking. New York: Oxford University Press.
  • Wu, S. (2020). Development of Graphic Design based on artificial intelligence. Journal of physics conference series. 1533 032022
  • Wu, S. (2020). Development of Graphic Design based on artificial intelligence. Journal of physics conference series. 1533 032022

Fonksiyonlar ve Performans Temelleri ve Uygulamaları Bilgisayar Grafikleri ve Grafik Tasarım

Yıl 2022, Sayı: 5, 105 - 120, 28.12.2022
https://doi.org/10.51118/konsan.2022.20

Öz

Bu makale bilgisayar grafiklerinin temelleri ve uygulamaları ve öğrencilerin bu çalışma alanının nitty-gritty'sini takip etmelerinin ve buna bağlı olarak, bilgisayar grafikleri çalışmasının neden çok önemli olduğunu bilmelerinin neden önemli olduğuna odaklanmaktadır. Grafik tasarım genellikle bu makalenin gövdesine de değinilmiştir. Bu uygulamanın önemli alanları plan ve tasarımlar, nesne simülasyonu, genel animasyonlar ve manipülasyonlardan oluşmaktadır. Bilgisayar grafikleri, bilgisayar monitörlerinin ortaya çıkışının ilk aşamalarında öne çıkmış olsa da, bilgisayar grafikleri için gerekli olan bir dizi başka çıkış ve giriş aracı da vardır; bunlar joystickler, fare, yüksek teknoloji renkli monitörler, flash sürücüler ve çeşitli kamera ve akıllı telefon modellerinden oluşur. Netlik amacıyla, bu yazımda, bilgisayar grafikleri ve bilgisayar tasarımları birbirinin yerine kullanılacaktır, çünkü bilgisayar grafikleri süreci tasarım sisteminde yer almaktadır. Ayrıca, bu makalede kullanılan tasarım çalışması gözden geçirme ve stüdyo keşif yöntemleridir. Bu makalenin temel amacı, bilgisayar grafiklerinin ve tasarımlarının çalışma dinamikleri hakkında fikir vermektir, böylece uygulayıcılar ve grafik öğrencileri onu hazır bir kaynak materyali olarak göreceklerdir. Sonunda, bu yazarın amacı, bilgisayar grafiklerini kariyer olarak almakla ilgilenebilecek öğrencilere ve öğrenci olmayanlara ilk elden bilgilendirici bilgi vermektir.

Proje Numarası

Nil

Kaynakça

  • Baldwin, J. & Roberts, L. (2006). Visual Communication. Lausanne: AVA Publishing, S.A.
  • Boden, M.A. (2004). The creative mind: Myths and mechanism. London: Routledge.
  • Edward, L. (1999). Thinking About Art. London: Calder & Boyars.
  • Henderson, S. & Landau, T. (1980). Billboard Art. London: Chronicle Books.
  • Godse, A.P. & Godse, D.A. (2001). Computer Multimedia Graphics. Pune, India: Technical Publications
  • Houck, J.W. (1989). Painting for Billboards in Nigeria. Journal of Advertising, P12-14
  • Hyatt-Major, A. (2012). Prints and People. Princeton: Princeton University Press.
  • Karaata, E. (2018). Usage of Artificial Intelligence in Today’s Graphic Design. Online journal of Arts and Design. Vol 6, issue 4, October 2018.
  • Knobbler, N. (1980). The Visual Dialogue. New York: Holt, Rinehart and Watson Inc.
  • Lester, P.M. (1995). Visual Communication. Washington: Wadsworth Publishing Co.
  • Lugar, G.F. (2009). Artificial Intelligence: Structures And Strategies For Complex Problem Solving. Boston: Pearson.
  • Malvik, C. (2020). What id graphic design? A beginner’s guide. www.designlife.com Retrieved 7th April, 2022
  • Meggs, P.B. & Purvis, A.W. (2010). History of Graphic Design. New Jersey: John Wiley & Sons.
  • Microsoft Encarta Online Encyclopedia (2010). Zeitgeist: Meaning and Significance. Microsoft Corporation. Retrieved: 27th April, 2017.
  • Newell, A. (2015). Unified Theories Cognition. Cambridge, M.A.: Harvard University Press.
  • Osaigbovo, F.O. (2019). Motion Pictures and its Evolution in The Nigerian Film Industry. The Quint, An Interdisciplinary quarterly from the North. Vol.14 no. 1 SSN 1920-1028
  • Osaigbovo, F.O. (2019). Application of inverse square law in photography. Acta Graphica, [S.I.], v.30, n. 3, p. 1-10, mar. 2022. ISSN 1848-3828. http://www.actagraphica.hr/index.php/actagraphica/article/view/214
  • Peter, M. & Michael, B. (2001). Infirmation Graphics. London: Thames and Hudson.
  • Philip, M. (2012). A History of Graphic Design. New York: Van Nostrand Reinhold.
  • Pointer, K. (2011). “Composition and Layout”. Free online Encyclopedia. Wikipedia.org/composition and layout. Retrieved 21st April, 2017.
  • Simmons, T. (2013). Looking into Art. NewYork: Holt, Rinehart & Watson Inc.
  • Sturken, M. & Cartwright, L.(2001). Practices of Looking. New York: Oxford University Press.
  • Wu, S. (2020). Development of Graphic Design based on artificial intelligence. Journal of physics conference series. 1533 032022
  • Wu, S. (2020). Development of Graphic Design based on artificial intelligence. Journal of physics conference series. 1533 032022
Toplam 24 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Araştırma Makaleleri
Yazarlar

Felix Osaigbovo 0000-0001-8230-1680

Proje Numarası Nil
Yayımlanma Tarihi 28 Aralık 2022
Gönderilme Tarihi 24 Haziran 2022
Yayımlandığı Sayı Yıl 2022 Sayı: 5

Kaynak Göster

APA Osaigbovo, F. (2022). Functions and performance of the Basics and Applications of Computer Graphics and Graphic Design. Konya Sanat(5), 105-120. https://doi.org/10.51118/konsan.2022.20

Necmettin Erbakan Üniversitesi Güzel Sanatlar ve Mimarlık Fakültesi
Adres: Köyceğiz Yerleşkesi Güzel Sanatlar ve Mimarlık Fakültesi Dekanlığı, Köyceğiz Mah., Demeç Sok., No:39/2 Meram /KONYA • E-posta: konyasanat@erbakan.edu.tr
Konya Sanat Dergisi Creative Commons Atıf-GayriTicari 4.0 Uluslararası Lisansı (CC BY NC) ile lisanslanmıştır.
e-ISSN: 2667-789X


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