日本感性工学会論文誌
Online ISSN : 1884-5258
ISSN-L : 1884-0833
原著論文
ビデオゲームの視認性を向上するオクルージョン対策手法の検討
直原 寿々花井ノ上 寛人鉄谷 信二
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ジャーナル フリー

2024 年 23 巻 1 号 p. 61-68

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In playing video games from a third-person point of view, we sometimes lose sight of an avatar that is occluded by other foreground objects. This kind of occlusion is a problem that should be avoided in game systems. The two measures used to address this problem are to generate semi-transparent occluders (foreground objects) or “semi-transparent silhouettes” of vanished occluders. In this study, we analyzed the differences between the properties of these two measures, thereby demonstrating that semi-transparent silhouettes enhance the overall impression, thereby improving visibility, reducing fatigue and number of blinks. These effects are most noticeable when the moving speeds of the avatar and camera are slow, enhancing the visibility improvement effect of the generated semi-transparent silhouettes compared with the semi-transparent occluders, at the expense of a reduced sense of intensity.

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