Proceedings of the 2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022)

Analysis of the Influence Factors of College Students’ Game Addiction Under the Background of Big Data Technology

Authors
Linming Liu1, Jian Wang2, *
1College of Humanities, Jiangxi University of Traditional Chinese Medicine, Nanchang, China
2Mental Health Education Research Center, Nanchang Normal University, Nanchang, China
*Corresponding author. Email: llm5481856688@163.com
Corresponding Author
Jian Wang
Available Online 9 December 2022.
DOI
10.2991/978-94-6463-012-1_51How to use a DOI?
Keywords
Big Data; Mental Health; College Students’ Online Game Addiction; Java Technology; Negative Life Events; Ruminant Thinking
Abstract

Based on the characteristics of wide coverage, strong representation, and high reliability, big data can be used to predict and reduce the occurrence of public health emergencies, and provide a reference for education managers to understand the mental health of students. This study uses Java technology to randomly select 475 college students from various provinces and cities in China to explore the influencing factors of college students’ Internet game addiction. SPSS25.0 regression analysis was used to characterize students’ network time, and data mining methods were used to predict high-risk Internet addiction students. The results showed that college students’ addiction to online games differed significantly in terms of grade, gender, only child and family status. Rumination thinking played a partial mediating role between negative life events and college students’ addiction to online games, with a mediating effect value of 8%. The application of big data technology enables education administrators to understand the mental health of students under the influence of Internet addiction, and to grasp accurate information from the beginning.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
9 December 2022
ISBN
10.2991/978-94-6463-012-1_51
ISSN
2667-128X
DOI
10.2991/978-94-6463-012-1_51How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Linming Liu
AU  - Jian Wang
PY  - 2022
DA  - 2022/12/09
TI  - Analysis of the Influence Factors of College Students’ Game Addiction Under the Background of Big Data Technology
BT  - Proceedings of the 2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022)
PB  - Atlantis Press
SP  - 460
EP  - 467
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-012-1_51
DO  - 10.2991/978-94-6463-012-1_51
ID  - Liu2022
ER  -