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Volume: 61 | Article ID: jist0273
Image
Architectures and Codecs for Real-Time Light Field Streaming
  DOI :  10.2352/J.ImagingSci.Technol.2017.61.1.010403  Published OnlineJanuary 2017
Abstract
Abstract

Light field 3D displays represent a major step forward in visual realism, providing glasses-free spatial vision of real or virtual scenes. Applications that capture and process live imagery have to process data captured by potentially tens to hundreds of cameras and control tens to hundreds of projection engines making up the human perceivable 3D light field using a distributed processing system. The associated massive data processing is difficult to scale beyond a specific number and resolution of images, limited by the capabilities of the individual computing nodes. The authors therefore analyze the bottlenecks and data flow of the light field conversion process and identify possibilities to introduce better scalability. Based on this analysis they propose two different architectures for distributed light field processing. To avoid using uncompressed video data all along the processing chain, the authors also analyze how the operation of the proposed architectures can be supported by existing image/video codecs.

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Péter Tamás Kovács, Alireza Zare, Tibor Balogh, Robert Bregović, Atanas Gotchev, "Architectures and Codecs for Real-Time Light Field Streamingin Journal of Imaging Science and Technology,  2017,  pp 010403-1 - 010403-13,  https://doi.org/10.2352/J.ImagingSci.Technol.2017.61.1.010403

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  Copyright statement 
Copyright © Society for Imaging Science and Technology 2017
  Article timeline 
  • received July 2016
  • accepted October 2016
  • PublishedJanuary 2017

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