Evaluation of Usability and Gameplay of Games on Mobile Platforms for Young People on Oncological Treatment

Autores

  • Guilherme Theisen Schneider Universidade Feevale
  • Débora Nice Ferrari Barbosa Universidade Feevale
  • Paulo Ricardo dos Santos Universidade Feevale
  • Jorge Luís Victória Barbosa Universidade do Vale do Rio do Sinos

DOI:

https://doi.org/10.22456/1679-1916.99433

Palavras-chave:

Digital Games. Usability. Gameplay. Game Design.

Resumo

This paper presents a method to evaluate usability and gameplay efficiency for educational games developed for children undergoing cancer treatment, as well as a case study involving the game “Corrida Gramatical”. The methodology of this paper consists of the use of tablets by patients aged 10 to 15 years old to evaluate and quantify the usability and gameplay of the game, while the process is documented through non-participant observation, a System Usability Scale (SUS) questionnaire and a semi-structured interview. The proposed method has proved to be supportive in the evaluation of existing educational games, considering the participants of the research, as well as in the improvement of the game by analyzing the flaws identified in the game design. For future studies, we intend to change the inclusion criteria to select a larger group of patients and reaffirm the effectiveness of the proposed method.

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Publicado

2019-12-31

Como Citar

THEISEN SCHNEIDER, G.; NICE FERRARI BARBOSA, D.; RICARDO DOS SANTOS, P.; LUÍS VICTÓRIA BARBOSA, J. Evaluation of Usability and Gameplay of Games on Mobile Platforms for Young People on Oncological Treatment. Revista Novas Tecnologias na Educação, Porto Alegre, v. 17, n. 3, p. 122–131, 2019. DOI: 10.22456/1679-1916.99433. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/99433. Acesso em: 23 maio. 2024.