یادگیری از ترسیمات مبهم: نقش تکلیف طراحی در اثربخشی ترسیمات مبهم بر ایده‌پردازی طراحی دانشجویان معماری

نوع مقاله : مقالۀ پژوهشی

نویسندگان

استادیار دانشکدة هنر و معماری صبا، دانشگاه شهید باهنر کرمان، ایران.

چکیده

بیان مسئله: ترسیمات مبهم در آموزش طراحی نقش بسیار مهمی دارند و این موضوع به‌طور گسترده‌ای در ادبیات قبلی مطالعه شده است. این پژوهش به‌دنبال کشف و تعمق در تأثیراتی است که تکلیف طراحی می‌تواند در نحوۀ استفاده از ترسیمات مبهم داشته باشد. 
هدف پژوهش: این پژوهش بر آن است که با کمک تکلیف طراحی، نقش ترسیمات مبهم بر ایده‌پردازی دانشجویان به‌ویژه دانشجویان تازه‌کار (سال دوم) را افزایش دهد. 
روش پژوهش: در این پژوهش تجربی، دانشجویان سال دوم معماری در سه جلسۀ طراحی با تکالیف مختلف و دستورالعمل‌های استفاده از ترسیمات مبهم شرکت کردند. جلسۀ اول شامل استفاده از ترسیمات مبهم به‌عنوان منبع الهام بود. جلسۀ دوم شامل استفاده از ترسیمات مبهم به‌عنوان جواب طراحی و در جلسۀ نهایی، ترسیمات مبهم به‌عنوان بخشی از جواب طراحی استفاده شد. آثار طراحی دانشجویان توسط سه داور تحلیل و نمره داده شد و نمرات مربوط به دو عامل نوآوری و کیفیت توسط روش تحلیل واریانس سنجیده شدند. همچنین، یافته‌ها با پژوهش‌های قبلی مقایسه و تحلیل شدند. 
نتیجه‌گیری: نتایج پژوهش نشان داد استفاده از ترسیمات مبهم متأثر از تکالیف طراحی، باعث بهبود کیفیت ایده‌های طراحی دانشجویان شد. این تأثیر مثبت به‌خصوص در ارتباط با افزایش وجۀ عملکردی ایده‌های طراحی و تفکر همگرا بود و عامل توسعۀ نتایج پژوهش‌های قبلی به‌ویژه در ارتباط با اثربخشی ترسیمات مبهم بر ایده‌پردازی دانشجویان تازه‌کار است. همچنین، تأثیر تکلیف طراحی با سایر عوامل مؤثر بر ایده‌پردازی دانشجویان هنگام استفاده از تصاویر مبهم، تجزیه و تحلیل شده است. 

کلیدواژه‌ها


عنوان مقاله [English]

Learning from Ambiguous Drawings: The Role of Design Tasks in Improving the Effect of Ambiguous Drawings on Students’ Design Ideation

نویسندگان [English]

  • Mohammad Ali Ashraf Ganjouei
  • Mohammad Iranmanesh
Assistant Professor, Saba Faculty of Arts and Architecture, Shahid Bahonar University of Kerman, Iran.
چکیده [English]

Problem statement: Ambiguous drawings play a significant role in design education, and it has been extensively studied in previous literature. The present research seeks to explore the effects of design tasks on using ambiguous drawings.
Research objective: The purpose of research is to enhance idea generation in students, especially novice students (second-year students) through the assistance of design tasks.
Research method: In this experimental study, second-year architecture students engaged in three design sessions, each with distinct tasks and instructions involving ambiguous drawings. In the first session, ambiguous drawings were used as a source of inspiration, in the second as a design solution, and in the third, those drawings were incorporated to serve as a part of the design solution. Design ideas from the students were assessed by three judges, and scores related to novelty and quality were subjected to statistical analysis using the analysis of variance. The study’s findings were then compared and analyzed in the context of existing research.
Conclusion: The results of the study demonstrated that the use of ambiguous drawings in design tasks led to an improvement in the quality of design ideas among students. This positive impact was particularly notable in relation to enhancing the functional aspects of design ideas and convergent thinking. It also extended the results of previous research, especially in terms of the effectiveness of ambiguous drawings on the ideation of novice students. Additionally, the influence of the design tasks, along with other factors, on the ideation of students when using ambiguous images was deeply explored and discussed.

کلیدواژه‌ها [English]

  • Ambiguous drawings
  • Design tasks
  • Design education
  • Architecture students
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