Gamification Impact on Human Aspects of the Organization

Main Article Content

Meghashree Uppalike

Abstract

The term gamification is becoming more critical in virtual games and academia, and the economy. Gamification is described as the use of game elements in non-gaming areas such as companies. The purpose of this study is to find out how much gamification can be used in HR. The paper is divided into three parts. First, let's take a closer look at the concept of HR gamification, followed by a theoretical explanation. Later, the document describes the methodology, results, and conclusions used in the study. 


 

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Plum Analytics

Article Details

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Articles
Author Biography

Meghashree Uppalike, 6360525791

Student of Msc psychology (HRDM) 

Department of psychology

References

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