Eibeibunka: Studies in English Language, Literature and Culture
Online ISSN : 2424-2381
Print ISSN : 0917-3536
ISSN-L : 0917-3536
College Student-Generated Learning Materials and Games : Experimental learning in a project-oriented approach
Setsuko WATANABE
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JOURNAL FREE ACCESS

1994 Volume 24 Pages 103-118

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Abstract

This paper is based upon the presentation by the author on the above title at the poster session of 18th Annual International Conference on November 22,1992 at Tokyo International University, Kawagoe, Japan. The display consists of 38 exquisitely illustrated, handmade learning materials generated by college students. Themes reflect a wide range of students' interests, including daily life, nature, body language, proverbs, sports, the information of the world (oceans, stars, countries, states, cities, populations, national currencies, flags, products, etc.) and Japanese culture and geography. They were made to contribute to learners of English and also to non-native speakers of Japanese in Japan. They are suitable for learning and practicing vocabulary, grammar, and communicative usage. They were made to help acquire both English language competence and general knowledge on the world and on your daily life. In this paper I would like to discuss why and how I stimulated students to generate learning materials and what materials they generated and what they have learned in the process.

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© 1994 The Society of English Studies
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