Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing

Authors

  • Yue Guan Georgia Institute of Technology
  • Mohammad Afshari Georgia Institute of Technology
  • Panagiotis Tsiotras Georgia Institute of Technology

DOI:

https://doi.org/10.1609/aaai.v38i9.28831

Keywords:

GTEP: Game Theory, MAS: Adversarial Agents, MAS: Other Foundations of Multi Agent Systems

Abstract

This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative mean-field team problem. Drawing inspiration from the mean-field literature, we first approximate the large-population team game with its infinite-population limit. Subsequently, we construct a fictitious centralized system and transform the infinite-population game to an equivalent zero-sum game between two coordinators. Via a novel reachability analysis, we study the optimality of coordination strategies, which induce decentralized strategies under the original information structure. The optimality of the resulting strategies is established in the original finite-population game, and the theoretical guarantees are verified by numerical examples.

Published

2024-03-24

How to Cite

Guan, Y., Afshari, M., & Tsiotras, P. (2024). Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing. Proceedings of the AAAI Conference on Artificial Intelligence, 38(9), 9731-9739. https://doi.org/10.1609/aaai.v38i9.28831

Issue

Section

AAAI Technical Track on Game Theory and Economic Paradigms