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Measuring trust with the Wayfinding Task: Implementing a novel task in immersive virtual reality and desktop setups across remote and in-person test environments

Fig 3

Study 1 data.

(A) Distribution of the mean interpersonal distance per participant between the participant and each character on asking for advice. (B) Distribution of percentage of trials per participant on which a given character was asked for advice first. (C) Distribution of the frequency at which each character was asked for advice overall. (D) Distribution of the frequency at which each character’s advice was followed. For all panes, the responses of individual participants are represented by dots and bars indicate standard error. ** p < .01.

Fig 3

doi: https://doi.org/10.1371/journal.pone.0294420.g003