Using LDA Topic Modeling to Understand Regrowth Factors of the Chinese Gaming Industry in the COVID-19 Era: Current Situation, Future and Predicament

Authors

  • Yi-Qian Han Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea
  • Won-Jun Jeong Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea
  • Gi-Sung Oh Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea
  • Seokhee Oh
  • Taeg-Keun Whangbo Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea

DOI:

https://doi.org/10.13052/jwe1540-9589.2233

Keywords:

Topic modeling, games industry, COVID-19, Text Mining, Latent Dirichlet Allocation, news text

Abstract

The gaming industry, which was among the industries least affected by the COVID-19 outbreak, exhibited positive growth trends during the COVID-19 period. This paper explores the impact of COVID-19 on the gaming industry by analyzing news texts from 2020 to 2022 using text mining and LDA (latent Dirichlet allocation) topic classification, and visualizing charts. The study focuses on three themes, namely the current situation, the future, and possible problems of China’s game industry in the post-epidemic era.

The findings of this study suggest that the development of the game industry during the COVID-19 outbreak prompted the government to regulate policies and promote the transformation of game companies, which had a positive impact on the development of China’s game industry. However, this study also found that due to the effects of COVID-19, society and the government have increased their focus on the time management of underage game users, which poses a significant challenge to the games industry.

This paper recommends improvements from three perspectives, namely society, policy, and enterprise, with the aim of contributing to the long-term development of China’s game industry.

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Author Biographies

Yi-Qian Han, Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea

Yi-Qian Han is currently a graduate student in the IT Convergence Engineering at Gachon University, Republic of Korea. His research interests include 3D content design, text mining, and evaluation methods of game industry.

Won-Jun Jeong, Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea

Won-Jun Jeong received his Masters in Game Engineering from College of IT Convergence Engineering of Gachon University in 2020. He is currently a graduate student in the IT Convergence Engineering at Gachon University, Republic of Korea. His research interests include VR motion sickness, evaluation methods of XR content and digital therapeutics.

Gi-Sung Oh, Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea

Seok Hee Oh is a Program Director at R&D Division, Korea Creative Contents Agency (KOCCA) in Korea. He was as an associate professor in the Department of Computer Engineering at Gachon University, Seongnam from 2016 to 2021. Oh received his Ph.D. degree in 2016 from the Department of IT Convergence Engineering, Gachon University Graduate School. Oh’s current and previous research interests include virtual reality, HCI, UX, and game design. He is a member of the Korea Game Society and the Gamification Forum.

Taeg-Keun Whangbo, Department of Computer Engineering, Gachon University, Seongnam-si, Gyeonggi-do, 13120, Republic of Korea

Taeg-Keun Whangbo (Member, IEEE) received his M.Sc. degree in computer science from the City University of New York in 1988, and his Ph.D. degree in computer science from the Stevens Institute of Technology in 1995. He is currently a Professor with the Department of Computer Science, Gachon University, South Korea. Before he joined Gachon University, he was a Software Developer for Q-Systems, which is located in New Jersey, from 1988 to 1993. He was also a Researcher with Samsung Electronics, from 2005 to 2007. His research interests include artificial intelligence, computer vision, healthcare and AR/VR.

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Published

2023-07-03

How to Cite

Han, Y.-Q. ., Jeong, W.-J. ., Oh, G.-S. ., Oh, S., & Whangbo, T.-K. . (2023). Using LDA Topic Modeling to Understand Regrowth Factors of the Chinese Gaming Industry in the COVID-19 Era: Current Situation, Future and Predicament. Journal of Web Engineering, 22(03), 433–464. https://doi.org/10.13052/jwe1540-9589.2233

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ECTI