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Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays

Published:02 November 2003Publication History

ABSTRACT

Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart from a few demonstration techniques [17], current user interfaces do not take advantage of this increased input bandwidth. We present a variety of multifinger and whole hand gestural interaction techniques for these displays that leverage and extend the types of actions that people perform when interacting on real physical tabletops. Apart from gestural input techniques, we also explore interaction and visualization techniques for supporting shared spaces, awareness, and privacy. These techniques are demonstrated within a prototype room furniture layout application, called RoomPlanner.

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      • Published in

        cover image ACM Conferences
        UIST '03: Proceedings of the 16th annual ACM symposium on User interface software and technology
        November 2003
        220 pages
        ISBN:1581136366
        DOI:10.1145/964696

        Copyright © 2003 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        • Published: 2 November 2003

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        UIST '03 Paper Acceptance Rate25of116submissions,22%Overall Acceptance Rate842of3,967submissions,21%

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