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The ThingWorld modeling system: virtual sculpting by modal forces

Published:01 February 1990Publication History
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Abstract

We describe a real-time solid modeling system that is based on the physical analogy of forming clay by applying forces. The system is implemented by simulating real materials as they react to user-supplied forces. Unlike other physically-based modeling approaches, the Thingworld system allows the user to restrict forming action to simple global deformations during the initial "roughing in" phase of modeling, and then later concern themselves with detailing. The Thingworld system also allows users to automatically model existing objects by using measurements taken from the object's surface. These measurements are used to generate artificial forces that mold the computer model much as a human would mold a clay model. Timed examples for constructing solid models are shown.

References

  1. [1] Borning, A., (1979), Thinglab -- A Constraint-Oriented Simulation Laboratory. SSL-79-3, Xerox PARC, Palo Alto, CA.Google ScholarGoogle Scholar
  2. [2] Pentland, A., and Williams, J., (1989) Good Vibrations: Modal Analysis for Graphics and Animation, ACM Computer Graphics, (Siggraph 89) Vol. 23, No. 4, pp. 215-223. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. [3] Pentland, A., (1988) Automatic Extraction of Deformable Part Models, M.I.T. Media Lab Vision Science Technical Report No. 104, to appear in Int'l Journal of Computer Vision.Google ScholarGoogle Scholar
  4. [4] Terzopoulos, D., Platt, J., Barr, A., and Fleischer, K., (1987), Elastically Deformable Models, ACM Computer Graphics, (Siggraph 87) Vol. 21, No. 4, pp. 205-214.Google ScholarGoogle Scholar
  5. [5] Within, A., Fleischer, K., and Barr, A., (1987), Energy Constraints on Parameterized Models, ACM Computer Graphics, (Siggraph 87) Vol. 21, No. 4, pp. 225-232. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. The ThingWorld modeling system: virtual sculpting by modal forces

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              • Published in

                cover image ACM SIGGRAPH Computer Graphics
                ACM SIGGRAPH Computer Graphics  Volume 24, Issue 2
                Mar. 1990
                241 pages
                ISSN:0097-8930
                DOI:10.1145/91394
                Issue’s Table of Contents
                • cover image ACM Conferences
                  I3D '90: Proceedings of the 1990 symposium on Interactive 3D graphics
                  February 1990
                  271 pages
                  ISBN:0897913515
                  DOI:10.1145/91385

                Copyright © 1990 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 February 1990

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