ABSTRACT
The Shadowplay installation facilitates creative and embodied interaction with a generative AI image diffusion model. The work aspires to facilitate a tangible experience of working with generative AI and produces striking, aesthetic, and provocative images exposing the edges of our creative relationships with this new class of technology. Exhibition-goers enter into a generative interplay between the probabilistic uncertainty of AI technologies, the familiarity of light, and the experimental playfulness of using one’s body to cast a shadow. By enabling a tangible interaction with this rapidly-evolving technology, we probe the quality and nature of AI-mediated imaginaries, while also providing a ‘lived’ means to experience the limits of its expressiveness and the inseparable ties to underlying training data. Shadowplay balances a provocative and critical stance on AI and creativity, produces a captivating stream of beautiful and striking imagery, and achieves this through an engaging, playful, and tangible interaction.
- Jesse Josua Benjamin, Arne Berger, Nick Merrill, and James Pierce. 2021. Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems(CHI ’21). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3411764.3445481Google ScholarDigital Library
- Jesse Josua Benjamin, Heidi Biggs, Arne Berger, Julija Rukanskaitė, Michael B. Heidt, Nick Merrill, James Pierce, and Joseph Lindley. 2023. The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems(CHI ’23). Association for Computing Machinery, New York, NY, USA, 1–19. https://doi.org/10.1145/3544548.3581175Google ScholarDigital Library
- Jacques Rancière. 2006. The politics of aesthetics: the distribution of the sensible. Continuum, London ; New York.Google Scholar
- Jacques Rancière. 2013. Aisthesis: Scenes from the Aesthetic Regime of Art. Verso, London. Google-Books-ID: ZDSFYo2HVt4C.Google Scholar
- Jacques Rancière. 2014. The emancipated spectator. Verso, London, UK.Google Scholar
- Philip Worthington. 2015. Shadow Monsters. https://www.mfah.org/exhibitions/shadow-monstersGoogle Scholar
- Hui Zhang, Yuhao Song, Zhuo Chen, Ji Cai, and Ke Lu. 2012. Chinese Shadow Puppetry with an Interactive Interface Using the Kinect Sensor. In Computer Vision – ECCV 2012. Workshops and Demonstrations(Lecture Notes in Computer Science), Andrea Fusiello, Vittorio Murino, and Rita Cucchiara (Eds.). Springer, Berlin, Heidelberg, 352–361. https://doi.org/10.1007/978-3-642-33863-2_35Google ScholarDigital Library
Index Terms
- Shadowplay: An Embodied AI Art Installation
Recommendations
Exploring touch and breath in networked wearable installation design
MM '10: Proceedings of the 18th ACM international conference on MultimediaThis paper describes the artistic design concepts for the interactive wearable artworks tendrils and exhale exhibited at ACM Multimedia 2010 Interactive Art Program in Firenze Italy at the at the Palazzo Medici-Riccardi from 25 October through 6 ...
Space art: aesthetics design as psychological support
The purpose of this article is to explore the possibilities of art and design in the context of space development. The focus is the effects of arts on feelings, how to enjoy arts as a creator (Ono expressed together with "Art for psychological support", ...
AI-Generated Imagery: A New Era for the `Readymade'
SA '23: SIGGRAPH Asia 2023 Art PapersThis paper examines the classification of digital images created by generative AI systems and their emergence as art. The term ‘art’ defies precise definition, but there is a growing tendency to label AI-generated images as such. The current discourse ...
Comments