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Design and Implementation of a Game Session Plugin based on Unreal Engine

Published:28 December 2023Publication History

ABSTRACT

With the rise in popularity of multiplayer online games, efficient game network communication has become increasingly vital. This research paper presents a comprehensive design and implementation of a network session plug-in, focusing on framework construction, data module integration, intermediate module development, and plug-in functionality testing. The primary objective of the plug-in is to enhance the convenience and efficiency of game network communication. Extensive testing, including performance evaluation, stress testing, and functional testing, has been conducted to validate the effectiveness and feasibility of the plug-in. The results showcase the successful development of a robust network session plug-in for multiplayer online games, offering valuable insights for future plug-in advancements. This research contributes significantly to the enhancement of game network technology, ultimately improving the overall player experience in multiplayer online gaming environments.

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          cover image ACM Other conferences
          ICCSIE '23: Proceedings of the 8th International Conference on Cyber Security and Information Engineering
          September 2023
          370 pages
          ISBN:9798400708800
          DOI:10.1145/3617184

          Copyright © 2023 ACM

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          Publication History

          • Published: 28 December 2023

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