ABSTRACT
Large language models (LLMs) use statistical models to predict the next sequence of tokens and have capabilities previously considered unattainable outside of human intelligence. Communication design can benefit from a close examination of the ongoing conversations around the adoption and use of LLMs, both the public discourse and the specific language and rhetoric used in the initial set of application interfaces and prompts. Through a survey of existing practices and a case study of how AI is used within the interactive fiction community, where procedural content generation has played with expectations and personas, this paper offers a foundation for future critique of these models as they are embedded in the digital tools we rely upon for daily communication and work.
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Index Terms
- Playing with AI Chat: Positioning “Dangerous” Language Model Futures through Interactive Fiction
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