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EMPop: Pin Based Electromagnetic Actuation for Projection Mapping

Published:11 May 2024Publication History

Abstract

As interactive media arts evolve, there is a growing demand for technologies that offer multisensory experiences beyond audiovisual elements in large-scale projection mapping exhibitions. However, traditional methods of providing tactile feedback are impractical in expansive settings due to their bulk and complexity. The EMPop system is the proposed solution, utilizing a straightforward design of electromagnets and permanent magnets making projection mapping more interactive and engaging. Our system is designed to control three permanent magnets individually with one electromagnet by adjusting the current of the electromagnet, reliable and scalable. We assessed its ability to convey directions and the strength of feedback, finding that users correctly identified directions and differentiated feedback intensity levels. Participants enjoyed the realistic and engaging experience, suggesting EMPop’s potential for enriching interactive installations in museums and galleries.

Figure 1:

Figure 1: EMPop enhances the multisensory experience of projection mapping by conveying tactile feedback to the surface through repelling neodymium permanent magnets by adjusting the current of an electromagnet.

Skip 1INTRODUCTION Section

1 INTRODUCTION

Museums and galleries are increasingly moving away from the traditional ‘Look, don’t touch’ approach embracing interactive and multisensory experiences. This evolution is driven by the understanding that engaging not only sight and hearing but also touch, smell, and more, can significantly enhance visitor’s experiences. Studies by Harvey et al. [4] and Loscos et al. [10] have shown the positive impact of incorporating multisensory elements including haptic feedback in museum environments. Vi et al. [19] further demonstrated the potential of mid-air haptic technology, integrated with sound, to make art more emotionally engaging, underscoring the need for non-invasive, multisensory devices in these settings.

Despite the technological advancements in projection mapping that have transformed audience interaction with art, there remains a significant challenge in integrating senses beyond sight and hearing. Large-scale projection mapping exhibitions, while visually immersive, often do not fully incorporate other sensory experiences like touch, thus limiting the scope of audience engagement. Current solutions such as wearable devices, pseudo-haptics, and VR headsets are often impractical for large-scale use due to their bulk, complexity, and less scalability [11, 12]. Such exhibitions that often feature temporary and variable content require a haptic solution that is flexible, scalable, and able to accommodate changes easily. Furthermore, to truly augment the user experience beyond just the visual and auditory elements, the device needs to provide a good haptic sensation.

In light of these considerations, pin-based haptic devices, such as inFORM [2] and the large-scale tactile display Feeling Fireworks [16], can be seen as suitable solutions. However, these approaches tend to be bulky, complex, and consume significant power. Despite their relative suitability, their substantial size and complexity could disrupt the immersive aesthetic of exhibitions. They may be seen as an obtrusive component rather than an integrated part of the art piece, thus underscoring the need for a more seamless, less intrusive solution. We propose ‘EMPop’, inspired by the electromagnet-based haptic device and pin-array shape-changing display, which focuses on tactile experiences. Unlike traditional methods that use a single electromagnet to create a single actuator, EMPop operates more efficiently by adjusting the current of a single electromagnet to control several permanent magnets individually.

Skip 2RELATED WORKS Section

2 RELATED WORKS

2.1 Pin-Based Shape-Changing Displays

Pin-based shape-changing displays provide tactile feedback and dynamic shape changes through the vertical or horizontal movement of pins. Pin arrays in haptic systems play a crucial role in conveying information through touch by creating raised surfaces or textures that can be perceived by the user. Examples of pin-actuated haptic systems include inFORM [2], which uses motorized pins to create dynamic shapes, and Project FEELEX [5], which introduces flexible surfaces that combine haptic sensations with computer graphics. Such displays employ physical changes in shape as a means of input or output for human-computer interaction [15] and widely researched by exploring various actuation mechanisms and interaction scenarios [6, 7, 9, 14, 17, 21]. EMPop shares similarities with these works, as it actuates pins to create haptic feedback, although it is not primarily a shape-changing display.

2.2 Electromagnet and permanent magnet

Electromagnets have been heavily explored for their ease of array organization and the ability to control objects using magnetic forces. In particular, there have been various explorations using the repulsion of electromagnets and permanent magnets. Actuated Workbench [13] proposed the possibility of utilizing electromagnets and permanent magnets by creating an interface where an electromagnet array controls the movement of an object equipped with a permanent magnet. ForceForm [18] created a deformable interactive surface using electromagnet arrays and permanent magnets. Keep in Touch [22] used pot magnets to shorten the distance between permanent magnets and demonstrated its potential as a haptic feedback device. However, these works have limitations that can only control a single permanent magnet with a single electromagnet.

2.3 Projection Mapping on Pin-Based Shape-Changing Displays

Combining projection mapping with shape-changing displays allows for dynamic physical affordances and haptic feedback, enhancing the interaction between the user and the system. FEELEX [5] was one of the earliest shape displays that combined haptic sensations with computer graphics on a tabletop surface. The system used a flexible screen, an actuator array, and a projector to create a spatially continuous surface that users could touch and feel. Sublimate [8] integrated motorized actuators and 3D spatial graphics to explore the computational transition between physical shape output and virtual states. In addition, pin-based shape-changing displays, along with projection mapping, offer unique interaction possibilities and a wide range of applications [1, 2, 9]. EMPop extends the concept of pin-based shape-changing displays to projection mapping, using a pin-based design to deliver tactile feedback that corresponds to the projected content.

Skip 3IMPLEMENTATION Section

3 IMPLEMENTATION

3.1 Module Design

Figure 2:

Figure 2: Configuration of the module and how it works. By adjusting the gap between the permanent magnets and the electromagnet and the current of the electromagnet, the three permanent magnets can be controlled individually and further expanded into an array.

The module is designed to use one electromagnet to control three permanent magnets individually. The module design allows the placement of an optimized size and number of permanent magnets within a limited size by the size of the electromagnet’s adsorption plane. This module design allows multiple permanent magnets to be controlled individually by adjusting the current in the electromagnet and the gap between the magnets and the electromagnet.

Magnet Arrangement: The spacing between magnets is determined to be 12.75 mm through flux density simulations to establish the appropriate distance between permanent magnets. Flux density (T), indicative of magnetic force strength, helps in understanding the force over a distance. The EMPop employs a commonly available N35 neodymium magnet (Hc=955,000 A/m, Br=1.22 T) with a diameter of 5 mm and length of 15 mm. Magnetic force becomes negligible at a distance of about 13 mm from another magnet. This aligns with findings from Mechamagnet [23], which noted negligible magnetic interaction for a 3 mm N48 magnet at 9.5 mm away. A reversed magnet in the center further minimizes potential magnetic attraction when the magnets bounce.

Repulsive Actuation: The electromagnet’s magnetic force is adjustable through current modulation, allowing for individual control of each permanent magnet. Operating at 12 V and 0.83 A with a suction power of 500 N, the electromagnet utilizes currents of 0.66 A, 0.76 A, and 0.83 A to control the three permanent magnets sequentially. When a permanent magnet is 1.5 mm above its hole, it can jump in intervals of up to 50 ms. Using Coulomb’s law, the repulsive force during magnet pop-up is estimated at 0.5 N, within the human perceptible range [20].

Gap: For individual control of the permanent magnets, not only the current but also the gap adjustment is required. The farther away the permanent magnet is from the electromagnet, the less current will repel them. The minimum gap was determined to be 3 mm. Though a repulsive force exists within this gap, magnets will stick together if placed too closely. Similar challenges were noted by ForceForm [18] and they placed a 2 mm sheet. The magnets begin to repel at a 3 mm gap and can jump up to 17 cm, with the repelling distance decreasing for larger gaps. Therefore, the three permanent magnets are spaced 0 mm, 3 mm, and 6 mm apart from a gap of 3 mm. This allows them to repel at 0.66 A, 0.76 A, and 0.86 A respectively when the current is increased.

3.2 System Design

We utilized the DMX control system to expand a single module of EMPop into an EMPop array. The DMX control system regulates the magnetic field strength of an electromagnet by converting DMX 512 digital signals into PWM(Pulse Width Modulation) signals and controlling the current of the DC power source [13]. The System delivers tactile feedback for various contents by converting input sources from video or webcam into DMX signals through commercial software. A notable feature of this system is its scalability and versatility; a single DMX decoder can control up to 30 electromagnets, and expanding the system is as simple as adding more Artnet controllers and DMX decoders. While the initial demonstration used eight electromagnets and was potentially bulky at the moment, the system is effective when managing more than 30 modules due to its scalable and efficient design.

Skip 4USE CASE SCENARIO Section

4 USE CASE SCENARIO

Figure 3:

Figure 3: Types of the use case scenarios. (a) Abstract (The Sun); (b) Realistic (Firework); (c) Content-based (Koi); (d) Interactive.

We present four use case scenarios as EMPop’s application. These example contents show that the EMPop can be adapted to various media art contents dynamically. The scenarios consist of passive and active content. Passive content refers to pre-made control sequences, directly created in Max/MSP, which manage the DMX control system and deliver force feedback. The pre-programmed DMX sequence plays in sync with the video, providing audiences with an amplified sensation upon touch. Passive content can be Abstract or Realistic(Figure 3a, 3b), depending on the feedback method used. Active content controls the DMX Control System directly with input from video sources using Touch Designer and Resolume Arena. This content dynamically responds to color changes in the audience input or video source. It is further categorized into Content-Based and Interactive(Figure 3c, 3d) types.

Skip 5USER STUDY Section

5 USER STUDY

We conducted a user study to assess the effectiveness of the EMPop system’s haptic feedback and the subjective user experience. We focused on assessing participant’s ability to discern and perceive the direction and strength of the haptic feedback and overall experience with EMPop using four prepared use case scenarios. Six participants, aged 25 to 30, were recruited. Their engagement with various content types on the EMPop device was monitored for three minutes.

The EMPop system demonstrated high effectiveness in three key areas: direction detection, strength perception, and user experience. Direction detection was highly accurate (75% to 95.83%), indicating the system’s ability to provide clear directional haptic cues. In strength perception, users consistently recognized three different strength levels, with no variance in perception for the lowest level, showcasing EMPop’s consistent delivery of haptic experiences. User experience evaluation through ‘Quality of Experience (QoE)’ [3] was positive, with 89% of participants rating it as ‘Very Good’ or ‘Excellent’, appreciating the clear haptic feedback and its enhancement of projection mapping experience. The interviews show the novelty of the tactile sensations of EMPop, with many describing it as a ‘whole new’ experience.

Skip 6CONCLUSION Section

6 CONCLUSION

EMPop seeks to overcome certain limitations inherent in current haptic devices within the media art sector, offering a solution that is simple, reliable, and scalable. We aim to enhance user experiences through a novel sensory interface that interacts directly with bare hands, without the need for additional equipment. While both the hardware and software aspects of EMPop hold potential for customization and expansion, it is understood that further development and research are necessary to fully realize its capabilities. This includes improving its resolution and strength and further reducing operational noise when hit. For future development, there are plans to make the system more user-friendly by developing an authoring tool and potential for larger installations, such as tables, walls, or floors, which could simulate various tactile experiences like the sensation of walking on grass. We hope that EMPop will be a step forward in expanding the sensory horizons of media art, even though it remains a subject for ongoing exploration and refinement.

Skip ACKNOWLEDGMENTS Section

ACKNOWLEDGMENTS

This work was supported by the National Research Foundation of Korea Grant (NRF-2023-RS-2023-00229653). We sincerely appreciate advisor Sang Ho Yoon and colleagues for their contribution.

Footnotes

  1. Both authors contributed equally to this research.

  2. Corresponding Author

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      cover image ACM Conferences
      CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems
      May 2024
      4761 pages
      ISBN:9798400703317
      DOI:10.1145/3613905

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