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Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives

Published:11 May 2024Publication History

ABSTRACT

Wuxia, a famous Chinese genre combining martial arts and philosophy, has been portrayed in various films, novels, and games. However, modern media, especially gaming, often prioritizes the martial arts action instead of the rich philosophical elements central to Wuxia. Addressing this gap, we developed "Listen to the Sword," a game incorporating novel auditory gameplay for an immersive Wuxia narrative. This game integrates spatial sound effects with a breath detection system, providing players with an experience that mirrors the self-cultivation journey characteristic of traditional Wuxia. In this way, we hope to investigate the feasibility of gamifying complex cultural concepts to facilitate intercultural communication.

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    • Published in

      cover image ACM Conferences
      CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems
      May 2024
      4761 pages
      ISBN:9798400703317
      DOI:10.1145/3613905

      Copyright © 2024 Owner/Author

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      • Published: 11 May 2024

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