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Hypertextuality and Virtual Reality: Translating Hypertext Functionality in Rob Swigart's Portal for the VR Game, DATA ENTRY: PORTAL

Published:05 September 2023Publication History

ABSTRACT

This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the two-dimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building hypertext functionality into the gameplay of VR environments.

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Index Terms

  1. Hypertextuality and Virtual Reality: Translating Hypertext Functionality in Rob Swigart's Portal for the VR Game, DATA ENTRY: PORTAL

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    • Published in

      cover image ACM Conferences
      HT '23: Proceedings of the 34th ACM Conference on Hypertext and Social Media
      September 2023
      334 pages
      ISBN:9798400702327
      DOI:10.1145/3603163

      Copyright © 2023 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 September 2023

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      Overall Acceptance Rate378of1,158submissions,33%

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      September 10 - 13, 2024
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