ABSTRACT
This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the two-dimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building hypertext functionality into the gameplay of VR environments.
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Index Terms
- Hypertextuality and Virtual Reality: Translating Hypertext Functionality in Rob Swigart's Portal for the VR Game, DATA ENTRY: PORTAL
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