Editorial Notes
This paper was originally published as https://doi.org/10.1145/237170.237216.
ABSTRACT
Highly detailed geometric models are rapidly becoming common-place in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new scheme for storing and transmitting arbitrary triangle meshes. This efficient, loss less, continuous-resolution representation addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement
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Index Terms
- Progressive Meshes
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