Editorial Notes
The author has requested minor, non-substantive changes to the Version of Record and, in accordance with ACM policies, a Corrected Version of Record was published on October 27, 2023. For reference purposes, the VoR may still be accessed via the Supplemental Material section on this page.
ABSTRACT
Games user research is a-booming—or maybe a-goomba-ing—with a boundless parade of papers popping up from every nook and pipe. We may need a super power—or super method—from another world. I outline three motivations for jump-starting research synthesis in games user research. I argue that: research synthesis will validate this field of study and enrich primary research (meta-scholarship); we must level up both primary and secondary research (education); and we should reflect this epistemological stance in community structures and adopt established tools and protocols (standardization). I offer power-ups to get the toads rolling.
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Index Terms
- Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis
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