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Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis

Published:06 October 2023Publication History

Editorial Notes

The author has requested minor, non-substantive changes to the Version of Record and, in accordance with ACM policies, a Corrected Version of Record was published on October 27, 2023. For reference purposes, the VoR may still be accessed via the Supplemental Material section on this page.

ABSTRACT

Games user research is a-booming—or maybe a-goomba-ing—with a boundless parade of papers popping up from every nook and pipe. We may need a super power—or super method—from another world. I outline three motivations for jump-starting research synthesis in games user research. I argue that: research synthesis will validate this field of study and enrich primary research (meta-scholarship); we must level up both primary and secondary research (education); and we should reflect this epistemological stance in community structures and adopt established tools and protocols (standardization). I offer power-ups to get the toads rolling.

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References

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        • Published in

          cover image ACM Conferences
          CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
          October 2023
          370 pages
          ISBN:9798400700293
          DOI:10.1145/3573382

          Copyright © 2023 Owner/Author

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          • Published: 6 October 2023

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