ABSTRACT
We present an installation demonstrating the applicability of RedirectedDoors, a redirection technique that occasionally manipulates the user’s orientation during door-opening motions. In this demo, the player explores an indoor virtual environment containing doors while wearing a head-mounted display (HMD), and their orientation in reality is manipulated as a function of the door’s opening angle. In addition, when the player opens the door by pushing or pulling the doorknob in virtual reality, the corresponding passive haptic feedback is provided by the self-actuated doorknob-type prop. When reaching the goal, they can see the manipulation results by comparing their virtual position with a real landmark position. Consequently, this demo both makes the player’s experience more realistic and presents the virtual environment in a comparatively small physical space.
Supplemental Material
- Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, and Yoshifumi Kitamura. 2022. RedirectedDoors: Redirection While Opening Doors in Virtual Reality. In Proc. IEEE VR. IEEE, 464–473. https://doi.org/10.1109/VR51125.2022.00066Google ScholarCross Ref
- Sharif Razzaque, Zachariah Kohn, and Mary C Whitton. 2001. Redirected Walking. In Proc. Eurographics. 289–294.Google Scholar
- Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, and Yoshifumi Kitamura. 2020. ZoomWalls: Dynamic Walls That Simulate Haptic Infrastructure for Room-Scale VR World. In Proc. UIST (Virtual Event, USA) (UIST ’20). Association for Computing Machinery, New York, NY, USA, 223–235. https://doi.org/10.1145/3379337.3415859Google ScholarDigital Library
Index Terms
- Demonstration of RedirectedDoors: Manipulating User’s Orientation while Opening Doors in Virtual Reality
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