ABSTRACT
Science and Technology Studies (STS) is an academic interdisicpline that uses sociological and historical methods to study the interrelations of society and technoscience. This paper uses an STS approach to examine the historical feedback loops between ”rendering” the shine and specularity of Black skin–across painting, video, and photography–and how computer graphics programmers and artists should question some of the fundamental assumptions of their rendering workflows to both create more equitable representation of human form, and also to understand how computational renderings influence the real world they represent.
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