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StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State

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Published:10 October 2022Publication History

ABSTRACT

As transmission technology has advanced, large-scale media data is delivered to users. However, machines may collect user behavior while users are receiving messages and analyze how to stimulate users' senses to grab more attention. To demonstrate the relationship between machines and users, we propose a game-actuated mutuality artwork, StimulusLoop. We design the visualization to present the users' behavior and affective state and design the game mechanics that one participant throws the dart to change the video watched by the other participant. The interactions between two participants form a game loop, and different kinds of messages passing between the two participants are visualized as mutuality artwork.

References

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  1. StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State

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      • Published in

        cover image ACM Conferences
        MM '22: Proceedings of the 30th ACM International Conference on Multimedia
        October 2022
        7537 pages
        ISBN:9781450392037
        DOI:10.1145/3503161

        Copyright © 2022 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 10 October 2022

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        Overall Acceptance Rate995of4,171submissions,24%

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