ABSTRACT
As transmission technology has advanced, large-scale media data is delivered to users. However, machines may collect user behavior while users are receiving messages and analyze how to stimulate users' senses to grab more attention. To demonstrate the relationship between machines and users, we propose a game-actuated mutuality artwork, StimulusLoop. We design the visualization to present the users' behavior and affective state and design the game mechanics that one participant throws the dart to change the video watched by the other participant. The interactions between two participants form a game loop, and different kinds of messages passing between the two participants are visualized as mutuality artwork.
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- Lung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, and Patrick Baudisch. 2014. Haptic turk: a motion platform based on people. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 3463--3472.Google ScholarDigital Library
- Glenn Jocher, Alex Stoken, Jirka Borovec, NanoCode012, Christopher STAN, Liu Changyu, Laughing, tkianai, Adam Hogan, lorenzomammana, yxNONG, Alex Wang1900, Laurentiu Diaconu, Marc, wanghaoyang0106, ml5ah, Doug, Francisco Ingham, Frederik, Guilhen, Hatovix, Jake Poznanski, Jiacong Fang, Lijun Yu, changyu98, Mingyu Wang, Naman Gupta, Osama Akhtar, Petr Dvoracek, and Prashant Rai. 2020. ultralytics/yolov5: v3.1 - Bug Fixes and Performance Improvements. https://doi.org/10.5281/zenodo.4154370Google Scholar
- Tai-Chen Tsai, Tse-Yu Pan, and Min-Chun Hu. 2021. Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats. In 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). 242--246. https://doi.org/10.1109/AIVR521Google Scholar
Index Terms
- StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State
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