ABSTRACT
In the technical human-computer interaction (HCI) community, two research fields that gained significant popularity in the last decade are digital fabrication and augmented/virtual reality (AR/VR). Although the two fields deal with different technical challenges, both aim for a single end goal: creating ”objects” instantly – either by fabricating them physically or rendering them virtually. In this panel, we will discuss the pros and cons of both approaches, discuss which one may prevail in the future, and what opportunities exist for closer collaboration between researchers from the two research fields.
- Vahid Babaei, Kiril Vidimče, Michael Foshey, Alexandre Kaspar, Piotr Didyk, and Wojciech Matusik. 2017. Color contoning for 3D printing. ACM Transactions on Graphics 36, 4 (July 2017), 1–15. https://doi.org/10.1145/3072959.3073605Google ScholarDigital Library
- Patrick Baudisch and Stefanie Mueller. 2017. Personal Fabrication. Foundations and Trends® in Human–Computer Interaction 10, 3–4(2017), 165–293. https://doi.org/10.1561/1100000055Google Scholar
- Hrvoje Benko. 2020. The Future of Mixed Reality Interactions. In Companion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces(ISS ’20). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/3380867.3430136Google Scholar
- Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, and Christian Holz. 2018. CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal QC Canada, 1–13. https://doi.org/10.1145/3173574.3174228Google ScholarDigital Library
- Mustafa Doga Dogan, Steven Vidal Acevedo Colon, Varnika Sinha, Kaan Akşit, and Stefanie Mueller. 2021. SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning. In Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology. ACM, Virtual Event USA, 15. https://doi.org/10.1145/3472749.3474733Google ScholarDigital Library
- Mustafa Doga Dogan, Faraz Faruqi, Andrew Day Churchill, Kenneth Friedman, Leon Cheng, Sriram Subramanian, and Stefanie Mueller. 2020. G-ID: Identifying 3D Prints Using Slicing Parameters. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376202Google ScholarDigital Library
- Mustafa Doga Dogan, Ahmad Taka, Michael Lu, Yunyi Zhu, Akshat Kumar, Aakar Gupta, and Stefanie Mueller. 2022. InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New Orleans LA USA, 9. https://doi.org/10.1145/3491102.3501951Google ScholarDigital Library
- Mustafa Doga Dogan, Veerapatr Yotamornsunthorn, Ahmad Taka, Yunyi Zhu, Aakar Gupta, and Stefanie Mueller. 2022. Demonstrating InfraredTags: Decoding Invisible 3D Printed Tags with Convolutional Neural Networks. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 7. https://doi.org/10.1145/3491101.3519905Google ScholarDigital Library
- Jack Forman, Mustafa Doga Dogan, Hamilton Forsythe, and Hiroshi Ishii. 2020. DefeXtiles: 3D Printing Quasi-Woven Fabric via Under-Extrusion. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology(UIST ’20). Association for Computing Machinery, New York, NY, USA, 1222–1233. https://doi.org/10.1145/3379337.3415876Google ScholarDigital Library
- N.A. Gershenfeld. 2005. Fab: The Coming Revolution on Your Desktop–from Personal Computers to Personal Fabrication. Basic Books. https://books.google.com/books?id=Oil3bH6fKBkCGoogle ScholarDigital Library
- Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, and Takeo Igarashi. 2012. Situated modeling: a shape-stamping interface with tangible primitives. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction(TEI ’12). Association for Computing Machinery, New York, NY, USA, 275–282. https://doi.org/10.1145/2148131.2148190Google ScholarDigital Library
- Henrique Teles Maia, Dingzeyu Li, Yuan Yang, and Changxi Zheng. 2019. LayerCode: optical barcodes for 3D printed shapes. ACM Transactions on Graphics 38, 4 (July 2019), 112:1–112:14. https://doi.org/10.1145/3306346.3322960Google ScholarDigital Library
- Benjamin Matthews, Zi Siang See, and Jamin Day. 2021. Crisis and extended realities: remote presence in the time of COVID-19. Media International Australia 178, 1 (Feb. 2021), 198–209. https://doi.org/10.1177/1329878X20967165 Publisher: SAGE Publications Ltd.Google Scholar
- Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and François Guimbretière. 2018. RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174153Google ScholarDigital Library
- Francisco Romero-Ramirez, Rafael Muñoz-Salinas, and Rafael Medina-Carnicer. 2018. Speeded Up Detection of Squared Fiducial Markers. Image and Vision Computing 76 (June 2018). https://doi.org/10.1016/j.imavis.2018.05.004Google Scholar
- Daniel Sarkady, Larissa Neuburger, and Roman Egger. 2021. Virtual Reality as a Travel Substitution Tool During COVID-19. In Information and Communication Technologies in Tourism 2021, Wolfgang Wörndl, Chulmo Koo, and Jason L. Stienmetz (Eds.). Springer International Publishing, Cham, 452–463. https://doi.org/10.1007/978-3-030-65785-7_44Google Scholar
- Eldon Schoop, Michelle Nguyen, Daniel Lim, Valkyrie Savage, Sean Follmer, and Björn Hartmann. 2016. Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, San Jose California USA, 1607–1614. https://doi.org/10.1145/2851581.2892429Google ScholarDigital Library
- Ravi Pratap Singh, Mohd Javaid, Ravinder Kataria, Mohit Tyagi, Abid Haleem, and Rajiv Suman. 2020. Significant applications of virtual reality for COVID-19 pandemic. Diabetes & Metabolic Syndrome 14, 4 (2020), 661–664. https://doi.org/10.1016/j.dsx.2020.05.011Google ScholarCross Ref
- Ivan E. Sutherland. 1965. The Ultimate Display. In Proceedings of the IFIP Congress. 506–508.Google Scholar
- Ivan E. Sutherland. 1968. A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I(AFIPS ’68 (Fall, part I)). Association for Computing Machinery, New York, NY, USA, 757–764. https://doi.org/10.1145/1476589.1476686Google ScholarDigital Library
- Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen. 2014. MixFab: a mixed-reality environment for personal fabrication. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, Toronto Ontario Canada, 3855–3864. https://doi.org/10.1145/2556288.2557090Google ScholarDigital Library
- Eric Whitmire, Hrvoje Benko, Christian Holz, Eyal Ofek, and Mike Sinclair. 2018. Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal QC Canada, 1–12. https://doi.org/10.1145/3173574.3173660Google ScholarDigital Library
- Junichi Yamaoka, Mustafa Doga Dogan, Katarina Bulovic, Kazuya Saito, Yoshihiro Kawahara, Yasuaki Kakehi, and Stefanie Mueller. 2019. FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, Glasgow, Scotland Uk, 1–14. https://doi.org/10.1145/3290605.3300858Google ScholarDigital Library
Index Terms
- Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly
Recommendations
Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
- ...
Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsAugmented Reality (AR) and Virtual Reality (VR) devices are becoming easier to access and use, but the barrier to entry for creating AR/VR applications remains high. Although the recent spike in HCI research on novel AR/VR tools is promising, we lack ...
Comments