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Exploring Perceptions of Bystander Intervention Training using Virtual Reality

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Published:23 June 2021Publication History

ABSTRACT

This paper presents a virtual reality (VR) application that allows users to view a series of 360 degree videos, depicting bystander intervention scenarios, from a bystander perspective. Bystander intervention is a commonly used training on how to prevent and de-escalate potentially harmful or violent scenarios [5]. This application enables users to witness, from a first-hand perspective, a successful bystander intervention strategy being used by another person. This paper discusses motivations for creating such an application by giving an overview of the state of the art in bystander intervention training methods. It also discusses the application flow and design of the created system. Additionally, a preliminary user study was conducted to gain initial feedback and user perspectives on the system.

References

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  • Published in

    cover image ACM Conferences
    IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media Experiences
    June 2021
    331 pages
    ISBN:9781450383899
    DOI:10.1145/3452918

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 June 2021

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    Overall Acceptance Rate69of245submissions,28%

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