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Mentimeter App in Computer Science Courses: Integration Model and Students’ Reception

Published:06 March 2021Publication History

ABSTRACT

This paper attempts to introduce an integration model of game-oriented applications like Mentimeter in the Computer Science lecture classes. The model involved various components and processes that aim to address various issues experienced by students in their theoretical classes as enumerated by previous studies. Involving two groups of students, the study revealed highly positive responses on the following areas: (1) ease of use of the application; (2) level of participation in the class; (3) ability to express oneself without being afraid of embarrassment; (4) motivation; (5) recalling past topics; (6) preparation for the next sessions; (7) retention of salient points of the discussion; (8) class engagement and coping up with boredom; (9) obtaining immediate feedback on learning; and (10) recommendation to the integration of Mentimeter with other courses.

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  • Published in

    cover image ACM Other conferences
    ICETC '20: Proceedings of the 12th International Conference on Education Technology and Computers
    October 2020
    252 pages
    ISBN:9781450388276
    DOI:10.1145/3436756

    Copyright © 2020 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 March 2021

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