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crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity

Published:03 November 2020Publication History

ABSTRACT

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players 'blend' existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.

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          cover image ACM Conferences
          CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
          November 2020
          435 pages
          ISBN:9781450375870
          DOI:10.1145/3383668

          Copyright © 2020 ACM

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          Publication History

          • Published: 3 November 2020

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