ABSTRACT
This paper examines the history of the influential Interactive Image computer graphics showcase, which took place at museum and conference venues from 1987 to 1988. The authors present a preliminary exploration of the historical contexts that led to the creation of this exhibition by the Electronic Visualization Lab (EVL), which included the integrated efforts of both artists and computer scientists. In addition to providing historical details about this event, the authors introduce a media archaeology approach for examining the cultural and technological contexts in which this event is situated.
Supplemental Material
- Electronic Visualization Lab, The Interactive Image {Photocopy}, Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).Google Scholar
- E. Shanken, "Artists in Industry and the Academy: Collaborative Research, Interdisciplinary Scholarship and the Creation and Interpretation of Hybrid Forms," Leonardo 38, No. 5, 415--418 (2005).Google ScholarCross Ref
- C. Paul, Digital Art (London: Thames and Hudson, 2003).Google Scholar
- F. Rose, "The Big Bang of Art and Tech in New York," New York Times, 2015, <http://www.nytimes.com/2015/11/08/arts/design/the-big-bang-of-art-and-tech-in-new-york.html>.Google Scholar
- Paul {3}.Google Scholar
- M. Brown, personal correspondence, 2 April 2017.Google Scholar
- E. Huhtamo and J. Parikka, eds., Media Archaeology: Approaches, Applications, and Implications (Berkeley: Univ. of California Press, 2011). Google ScholarDigital Library
- E. Huhtamo, Illusions in Motion, Leonardo Book Series (Cambridge, MA: The MIT Press, 2013).Google Scholar
- S. Zielinski, Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Cambridge, MA: The MIT Press, 2006).Google Scholar
- Z. Patterson, Peripheral Vision (Cambridge, MA: The MIT Press, 2015).Google Scholar
- M. Rosen, A Little-Known Story about a Movement, a Magazine, and the Computer's Arrival in Art (Cambridge, MA: The MIT Press, 2011).Google Scholar
- R. Schrock, "After the Storm," Archival Outlook of the Society of American Archivists, May/June 2013, pp. 6--7.Google Scholar
- EVLtube, <https://www.youtube.com/user/evltube>, accessed in January 2017.Google Scholar
- T. Sito, Moving Innovation: A History of Computer Animation (Cambridge, MA: The MIT Press, 2013). Google ScholarDigital Library
- S. Cubitt, "Angelical Ecologies," Millennium Film Journal 1, No. 58 (2013).Google Scholar
- Brown {6}.Google Scholar
- "The Interactive Image" facsimile {Photocopy}, Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).Google Scholar
- T.A. DeFanti, "Simulacra/Stimulacra:: Fractal," Cibermedia: Art Futura 91 (Ajuntament de Barcelona: Barcelona, 1991).Google Scholar
- P. Tree, Newsrelease: The University of Illinois at Chicago Office of Public Affairs {Manuscript}, EVL archives, UIC, IL (19 November 1986).Google Scholar
- At Chicago, Computer images new method of presenting scientific data {News clipping photocopy}, EVL archives, UIC, IL (27 April 1988).Google Scholar
- Sito {14}.Google Scholar
- S. Bryson, "Virtual Reality in Scientific Visualization," Communications of the ACM 39, No. 5, 62--71 (May 1996). Google ScholarDigital Library
- B.H. McCormick, T.A. DeFanti, and M.D. Brown, eds., "Visualization in Scientific Computing," {Special issue} Computer Graphics 21, No. 6 (1987).Google Scholar
- J. Schewe, "Ten years of Photoshop," PEI magazine (2000).Google Scholar
- DeFanti {18}.Google Scholar
- "The Interactive Image" facsimile {Photocopy}, Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).Google Scholar
- A.G. Forbes, "Articulating Media Arts Activities in Art-Science Contexts," Leonardo 48, No. 4, 330--337 (2015).Google ScholarCross Ref
Recommendations
Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context
MM '10: Proceedings of the 18th ACM international conference on MultimediaIn this paper, we propose the seamless multimedia system Yongzheng Emperor's interactive tabletop, which has been incorporated into the special exhibition "Harmony and Integrity: The Yongzheng Emperor and His Times" at the National Palace Museum in ...
The interactive media between human and the sacred
DUXU'13: Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part IIThe aim of this study is to provide an understanding of interconnectedness between human, sacred and the attachment to sacred spaces. Further aim is to elevate the new architectural and interior design value. The method of this study includes the ...
Interactive exhibitions design: what can we learn from cultural heritage professionals?
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, FoundationalWithin cultural heritage, curators, exhibition designers and other professionals are increasingly involved in the design of exhibits that make use of interactive digital technologies to engage visitors in novel ways. While a body of work on the design ...
Comments