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Semantics of Intelligent Learning Environment (ILE): Cesim Simulation

Published:05 January 2017Publication History

ABSTRACT

In the past few decades, learning through simulation and games has evolved in response to a continuous demand for new methods of teaching learners -- thus helping academics to deliver their courses effectively. This research paper aims to identify the impact(s) of simulation-based virtual learning environment on postgraduate students' learning abilities. To achieve the learning objectives; positive relations between simulations and students learning are gathered based on the systematic review of the literature. A successful use of simulations depends on four factors: the role of the instructor, integration in the course, the courses' technical specifications and, the practical exposure as an integrative dynamic virtual learning environment. We utilized a quantitative methodology to compile data from online bloggers and analysed the content. The findings in this paper reveal that students from all groups, disaggregated by gender and ethnicity, showed significant learning gains after playing these challenging simulation games. We also present some recommendations that can help alleviate some of the constraints experienced by institutions of higher education that integrate simulations into classrooms.

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  • Published in

    cover image ACM Other conferences
    IC4E '17: Proceedings of the 8th International Conference on E-Education, E-Business, E-Management and E-Learning
    January 2017
    92 pages
    ISBN:9781450348218
    DOI:10.1145/3026480

    Copyright © 2017 ACM

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    Publication History

    • Published: 5 January 2017

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