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The landscape of persuasive technologies

Published:01 May 1999Publication History
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References

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  1. The landscape of persuasive technologies

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      William J. Eccles

      Persuasive technology is the use of such things as computers and the Internet to induce the user to believe or do something. Examples given include: encouraging food service employees to wash their hands (although the site given does not seem to relate to that); convincing children to eat more fruits and vegetables (the Domain Name Server could not find the site when I searched for this); helping users participate in an auction by treating the auction process as a game (the site appears to be well organized); and providing environmental and pollution data to support local action (the site contains much data of all kinds). Some technologies use physical artifacts. An example is Baby Think It Over, a computerized doll that seeks to encourage healthy behavior by approaching pregnancy in a thoughtful manner. The authors feel that this use of technology will grow and that “persuasive computing may eventually become a seamless extension of a persons everyday activities.”

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        cover image Communications of the ACM
        Communications of the ACM  Volume 42, Issue 5
        May 1999
        87 pages
        ISSN:0001-0782
        EISSN:1557-7317
        DOI:10.1145/301353
        Issue’s Table of Contents

        Copyright © 1999 ACM

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        • Published: 1 May 1999

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