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Designing an Agile Game for Technical Communication Classrooms

Published:23 September 2016Publication History

ABSTRACT

This technical paper details the development of a board game designed to help technical communication students understand scrum-based agile project management, as well as assist practitioners in introducing scrum management to a team unfamiliar with the process. I ground the development and design of the game with a literature review of scholarship on agile project management, games in education and business, and collaboration. I present my methodology in the form of a game design document (GDD), while at the same time also interrogating its usefulness, and implement Jesse Schell's game design methodologies to frame the rules, mechanics, goals, and experience intended by my design decisions. I conclude by turning to a series of critical game design lenses Schell provides to discuss the intents and purposes of the game at its current prototypical stage.

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  1. Designing an Agile Game for Technical Communication Classrooms

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      • Published in

        cover image ACM Conferences
        SIGDOC '16: Proceedings of the 34th ACM International Conference on the Design of Communication
        September 2016
        304 pages
        ISBN:9781450344951
        DOI:10.1145/2987592

        Copyright © 2016 ACM

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        Publication History

        • Published: 23 September 2016

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        SIGDOC '16 Paper Acceptance Rate36of102submissions,35%Overall Acceptance Rate355of582submissions,61%

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