ABSTRACT
As the oil and gas industry's ultimate goal is to uncover efficient and economic ways to produce oil and gas, well optimization studies are crucially important for reservoir engineers. Although this task has a major impact on reservoir productivity, it has been challenging for reservoir engineers to perform since it involves time-consuming flow simulations to search a large solution space for an optimal well plan. Our work aims to provide engineers a) an analytical method to perform static connectivity analysis as a proxy for flow simulation, b) an application to support well optimization using our method and c) an immersive experience that benefits engineers and supports their needs and preferences when performing the design and assessment of well trajectories. For the latter purpose, we explore our tool with three immersive environments: a CAVE with a tracked gamepad; a HMD with a tracked gamepad; and a HMD with a Leap Motion controller. This paper describes our application and its techniques in each of the different immersive environments. This paper also describes our findings from an exploratory evaluation conducted with six reservoir engineers, which provided insight into our application, and allowed us to discuss the potential benefits of immersion for the oil and gas domain.
Supplemental Material
- CMG. http://www.cmgl.ca. Accessed: 2016-07-01.Google Scholar
- Hover vr interface kit. https://github.com/aestheticinteractive/Hover-VR-InterfaceKit. Accessed: 2016-07-01.Google Scholar
- Middlevr for Unity. http://www.middlevr.com/middlevr-forunity. Accessed: 2016-07-01.Google Scholar
- Schlumberger petrel. http://www.software.slb.com/products/petrel. Accessed: 2016-07-01.Google Scholar
- R. Cossé. Basics of reservoir engineering: oil and gas field development techniques. Editions Technip, 1993.Google Scholar
- F. M. de Carvalho, E. V. Brazil, R. G. Marroquim, M. C. Sousa, and A. Oliveira. Interactive cutaways of oil reservoirs. Graphical Models, 84:1--=14, 2016. Google ScholarDigital Library
- D. Denney et al. 3d visualization: A common language for the drilling and subsurface communities. Journal of petroleum technology, 57(04):80--=83, 2005.Google Scholar
- D. R. Fenik, A. Nouri, and C. Deutsch. Ranking realizations for sagd performance predictions. Published report http://www. ccgalberta.com/ccgresources/report11/2009--204 ranking realizations for sagd. pdf, 2009.Google Scholar
- R. Graves, J. Turley, B. Macon, et al. Educating for leadership, management and teamwork. In SPE Annual Technical Conference and Exhibition. Society of Petroleum Engineers, 1995Google ScholarCross Ref
- J. Harris, J. Young, N. Sultanum, P. Lapides, E. Sharlin, and M. C. Sousa. Designing snakey: a tangible user interface supporting well path planning. In Interact 2011. Google ScholarDigital Library
- K. Hird, O. Dubrule, et al. Quantification of reservoir connectivity for reservoir description applications. SPE Reservoir Evaluation & Engineering, 1(01):12--=17, 1998.Google Scholar
- J. Hovadik and D. Larue. Stratigraphic and structural connectivity. Geological Society, London, Special Publications, 347(1):219--=242, 2010.Google Scholar
- J. Hovadik and D. Larue. Predicting waterflood behavior by simulating earth models with no or limited dynamic data: From model ranking to simulating a billion-cell model. 2011.Google Scholar
- J. M. Hovadik and D. K. Larue. Static characterizations of reservoirs: refining the concepts of connectivity and continuity. Petroleum Geoscience, 13(3):195--=211, 2007.Google Scholar
- H. Ishii and B. Ullmer. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, pages 234--=241. ACM, 1997. Google ScholarDigital Library
- G. L. Kinsland and C. W. Borst. Visualization and interpretation of geologic data in 3d virtual reality. Interpretation, 3(3):SX13--=SX20, 2015.Google Scholar
- D. K. Larue and J. Hovadik. Connectivity of channelized reservoirs: a modelling approach. Petroleum Geoscience, 12(4):291--=308, 2006.Google Scholar
- E. M. Lidal, T. Langeland, C. Giertsen, J. Grimsgaard, and R. Helland. A decade of increased oil recovery in virtual reality. IEEE Computer Graphics and Applications, 27(6):94--=97, 2007. Google ScholarDigital Library
- K. Gruchalla. Immersive well-path editing: investigating the added value of immersion. In Virtual Reality, 2004. Proceedings. IEEE, pages 157--=164. IEEE, 2004. Google ScholarDigital Library
- E. D. Ragan, R. Kopper, P. Schuchardt, and D. A. Bowman. Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task. IEEE Transactions on Visualization and Computer Graphics, 19(5):886--=896, 2013. Google ScholarDigital Library
- M. Sharifi, M. Kelkar, A. Bahar, T. Slettebo, et al. Dynamic ranking of multiple realizations by use of the fast-marching method. SPE Journal, 19(06):1--=069, 2014.Google Scholar
- S. Somanath. Exploring tabletops as an interaction medium in the context of reservoir engineering. Master's thesis, University of Calgary, Citeseer, 2012.Google Scholar
- S. Somanath, A. Rocha, H. Hamdi, E. Sharlin, and M. C. Sousa. Reservoirbench: An interactive educational reservoir engineering workbench. In Human-Computer Interaction, pages 340--=348. Springer, 2015.Google Scholar
- N. Sultanum, E. Sharlin, M. C. Sousa, D. N. Miranda-Filho, and R. Eastick. Touching the depths: introducing tabletop interaction to reservoir engineering. In ACM International Conference on Interactive Tabletops and Surfaces, pages 105--=108. ACM, 2010. Google ScholarDigital Library
- N. Sultanum, S. Somanath, E. Sharlin, and M. C. Sousa. Point it, split it, peel it, view it: techniques for interactive reservoir visualization on tabletops. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pages 192--=201. ACM, 2011. Google ScholarDigital Library
- C. Ware and G. Franck. Evaluating stereo and motion cues for visualizing information nets in three dimensions. ACM Transactions on Graphics (TOG), 15(2):121--=140, 1999. Google ScholarDigital Library
Index Terms
- Exploring Immersive Interfaces for Well Placement Optimization in Reservoir Models
Recommendations
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
VRIC '15: Proceedings of the 2015 Virtual Reality International ConferenceWe propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (...
Wearable head-mounted 3D tactile display application scenarios
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctCurrent generation virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs) usually include no or only a single vibration motor for haptic feedback and do not use it for guidance. In a previous work, we presented HapticHead, a ...
An investigation into nausea and other side-effects of head-coupled immersive virtual reality
This paper is written from a human factors perspective and discusses research into some of the side-effects of head-coupled immersive virtual reality. The paper provides a broad overview of the history of virtual reality and highlights some of the ...
Comments