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Game-Based Myoelectric Training

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Published:15 October 2016Publication History

ABSTRACT

Myoelectric powered prostheses provide upper limb amputees with some of the functionality of a missing limb. One key to the successful use of powered prostheses is adequate training so that amputees can learn how to activate their muscles as input control. However, existing myoelectric training tools are not accessible, and have been described as monotonous and unengaging. While game-based training tools have been proposed to increase user engagement, results about their effectiveness have been conflicting. We present the challenges we have identified that are unique to new prosthesis users, and describe how we have built a new training game with mechanics to address these challenges. We also describe our current work conducting user-centered design sessions with the patients and expert staff of a prosthetics clinic.

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    • Published in

      cover image ACM Conferences
      CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
      October 2016
      388 pages
      ISBN:9781450344586
      DOI:10.1145/2968120

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 October 2016

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      Acceptance Rates

      CHI PLAY Companion '16 Paper Acceptance Rate35of50submissions,70%Overall Acceptance Rate421of1,386submissions,30%

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