ABSTRACT
Myoelectric powered prostheses provide upper limb amputees with some of the functionality of a missing limb. One key to the successful use of powered prostheses is adequate training so that amputees can learn how to activate their muscles as input control. However, existing myoelectric training tools are not accessible, and have been described as monotonous and unengaging. While game-based training tools have been proposed to increase user engagement, results about their effectiveness have been conflicting. We present the challenges we have identified that are unique to new prosthesis users, and describe how we have built a new training game with mechanics to address these challenges. We also describe our current work conducting user-centered design sessions with the patients and expert staff of a prosthetics clinic.
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Index Terms
- Game-Based Myoelectric Training
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