ABSTRACT
One barrier to creating truly intelligent autonomous virtual characters is the lack of common ground knowledge contained between the agent and its human interaction partner. Predefining this knowledge for the agent is infeasible so such agents generally can only interact within a limited task domain. This is particularly true for conversational agents, who must handle a wide range of topics. Rather than attempting to tackle the difficult problem of conversation, we instead create an environment where the common ground knowledge is the actions to perform in a virtual basketball game. These actions are not internally predefined, but instead extracted and imitated during interaction. Imitation is crucial because common ground can only be said to exist if there is evidence that the parties have this knowledge [Clark 1996].
- Clark, H. H. 1996. Using Language. Cambridge University Press.Google Scholar
- Lala, D., Nishida, T., and Mohammad, Y. 2014. A joint activity theory analysis of body interactions in multiplayer virtual basketball. In Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014 - Sand, Sea and Sky - Holiday HCI, 62--71. Google ScholarDigital Library
Index Terms
- An imitation-based approach to represent common ground in a virtual basketball agent team mate
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