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abstract

An imitation-based approach to represent common ground in a virtual basketball agent team mate

Published:13 November 2015Publication History

ABSTRACT

One barrier to creating truly intelligent autonomous virtual characters is the lack of common ground knowledge contained between the agent and its human interaction partner. Predefining this knowledge for the agent is infeasible so such agents generally can only interact within a limited task domain. This is particularly true for conversational agents, who must handle a wide range of topics. Rather than attempting to tackle the difficult problem of conversation, we instead create an environment where the common ground knowledge is the actions to perform in a virtual basketball game. These actions are not internally predefined, but instead extracted and imitated during interaction. Imitation is crucial because common ground can only be said to exist if there is evidence that the parties have this knowledge [Clark 1996].

References

  1. Clark, H. H. 1996. Using Language. Cambridge University Press.Google ScholarGoogle Scholar
  2. Lala, D., Nishida, T., and Mohammad, Y. 2014. A joint activity theory analysis of body interactions in multiplayer virtual basketball. In Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014 - Sand, Sea and Sky - Holiday HCI, 62--71. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. An imitation-based approach to represent common ground in a virtual basketball agent team mate

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          • Published in

            cover image ACM Conferences
            VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
            November 2015
            237 pages
            ISBN:9781450339902
            DOI:10.1145/2821592

            Copyright © 2015 Owner/Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 13 November 2015

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