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Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care

Published:21 October 2013Publication History

ABSTRACT

In this project, we explored how commercial motion-based video games were used in a rehabilitation hospital with patients who have had a brain injury (BI). We interviewed therapists and observed game sessions. Major findings included: (a) the social aspects of gaming were highly valued; (b) therapists had varied physical, cognitive and social goals when using games; and (c) therapists made game decisions primarily based on familiarity versus choosing games that best match therapeutic goals and patient profiles. Our exploration exposed a need for decision tools to help therapists make evidence-based decisions about commercial games; i.e. to help them choose games that match session goals and patient profiles. We have expanded our research to include diary studies in order to gather data for 'seed cases' for decision tools that use case-based reasoning.

References

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  1. Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care

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          • Published in

            cover image ACM Conferences
            ASSETS '13: Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
            October 2013
            343 pages
            ISBN:9781450324052
            DOI:10.1145/2513383

            Copyright © 2013 Owner/Author

            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 21 October 2013

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            Qualifiers

            • research-article

            Acceptance Rates

            ASSETS '13 Paper Acceptance Rate28of98submissions,29%Overall Acceptance Rate436of1,556submissions,28%

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