ABSTRACT
Increasingly, users are enjoying and technology is supporting, capturing, sharing and accessing videos shot from their perspectives and experiences. Video is appreciated for its power to capture and present events and scenarios with great authenticity, realism and emotional impact. 360º video allows a step further towards more immersive experiences, by capturing the image all around, while hypervideo supports structuring and navigation of video and related information; and technology for capturing 360º video and its trajectory are becoming more accessible to the users, allowing to support more powerful video user experiences. In this paper, we present Sight Surfers, an interactive web application for the visualization and navigation of georeferenced 360º hypervideos, designed to empower users in their immersive video experiences, both accessing other users' videos and sharing their own, as novel forms of entertainment, culture and even art. We identify main challenges and describe its design and first user evaluation, with very encouraging results.
- Baudisch, P., Rosenholtz, R., 2003. Halo: a Technique for Visualizing Off-Screen Locations. CHI'03, April 5--10, USA. Google ScholarDigital Library
- Burigat, S., Chittaro, L., 2011. Visualizing references to off-screen content on mobile devices: A comparison of Arrows, Wedge, and Overview + Detail. Interacting with Computers 23, pp.156--166. Google ScholarDigital Library
- Davila, T. 2007. Marcher, Créer : Déplacements, flâneries, dérives dans l'art de la fin du XXe siècle. Editions du Regard.Google Scholar
- Douglas, Y., & Hargadon, A. (2000). The Pleasure Principle: Immersion, Engagement, Flow.ACM Hypertext'00, 153--160. Google ScholarDigital Library
- Hao, J., Wang, G., Seo, B., and Zimmermann, R. 2011. Keyframe Presentation for Browsing of User-generated Videos on Map Interfaces. In Proc. of ACM MM'11, Demo pp.791--792, ACM, NY, USA. Google ScholarDigital Library
- Juhlin, O., Engström, A., Reponen, E. 2010. Mobile Broadcasting: the whats and hows of live videos as a social medium. In Proc. of MobileHCI'2010, pp.35--44, ACM. Google ScholarDigital Library
- Lund, A. M. (2001). Measuring usability with the USE questionnaire. Usability and User Experience, 8(2). 8.Google Scholar
- Magalhães, J., Strover, S., Chambel, T., Viana, P., Andrade, T., Francisco-Revilla, F., Martins, F, & Correia, N. 2012. ImTV: Towards an Immersive TV Experience. 3rd International Workshop on Future Television: Making Television Integrated and Interactive, Adjunct Proceeding of EuroiTV'2012, (12 pgs), Berlin, Germany, July 4th.Google Scholar
- Neng, L.A.R, & Chambel, T. 2010. Get Around 360º Hypervideo. In Proc. of Academic MindTrek'2010, pp.119--122, Tampere, Finland, Oct 6th-8th. Google ScholarDigital Library
- Seo, B., Hao, J., and Wang, G. 2011. Sensor-rich Video Exploration on a Map Interface. In Proc. of ACM MM'11, pp.1013--1016, ACM, NY, USA. Google ScholarDigital Library
- Visch, T., Tan, S., and Molenaar, D. 2010. The emotional and cognitive effect of immersion in film viewing. Cognition & Emotion, 24: 8, pp.1439--1445.Google ScholarCross Ref
Index Terms
- Sight surfers: 360º videos and maps navigation
Recommendations
Get around 360° hypervideo
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsIn traditional video, the user is locked to the angle where the camera was pointing to during the capture of the video. With 360° video recording, there are no longer these boundaries, and 360° video capturing devices are becoming more common and ...
Towards immersive interactive video through 360° hypervideo
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyImmersion in video has a strong impact on the viewers' emotions, their sense of presence and engagement, and thus on the entertainment quality of the experience. 360° videos have the potential to generate highly immersive video environments, by allowing ...
Sharing and navigating 360° videos and maps in sight surfers
MindTrek '12: Proceeding of the 16th International Academic MindTrek ConferenceVideo allows to capture and present events and scenarios with great authenticity, realism and emotional impact, and it is becoming a pervasive medium; while increasingly users are enjoying and technology is supporting, capturing, sharing and accessing ...
Comments