skip to main content
10.1145/2159616.2159637acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
research-article

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction

Published:09 March 2012Publication History

ABSTRACT

Shading complex materials such as acquired reflectances in multi-light environments is computationally expensive. Estimating the shading integral requires multiple samples of the incident illumination. The number of samples required varies across the image, depending on a combination of several factors. Adaptively distributing computational budget across the pixels for shading is a challenging problem. In this paper we depict complex materials such as acquired reflectances, interactively, without any precomputation based on geometry. We first estimate the approximate spatial and angular variation in the local light field arriving at each pixel. This local bandwidth accounts for combinations of a variety of factors: the reflectance of the object projecting to the pixel, the nature of the illumination, the local geometry and the camera position relative to the geometry and lighting. We then exploit this bandwidth information to adaptively sample for reconstruction and integration. For example, fewer pixels per area are shaded for pixels projecting onto diffuse objects, and fewer samples are used for integrating illumination incident on specular objects.

Skip Supplemental Material Section

Supplemental Material

References

  1. Claustres, L., Barthe, L., and Paulin, M. 2007. Wavelet Encoding of BRDFs for Real-Time Rendering. In Graphics Interface (GI), 169--176. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Deering, M., Winner, S., Schediwy, B., Duffy, C., and Hunt, N. 1988. The triangle processor and normal vector shader: a VLSI system for high performance graphics. Computer Graphics (Proceedings of SIGGRAPH 88) 22, 4, 21--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Durand, F., Holzschuch, N., Soler, C., Chan, E., and Sillion, F. X. 2005. A frequency analysis of light transport. ACM Transactions on Graphics 24, 3, 1115--1126. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Egan, K., Tseng, Y.-T., Holzschuch, N., Durand, F., and Ramamoorthi, R. 2009. Frequency analysis and sheared reconstruction for rendering motion blur. ACM Transactions on Graphics 28, 3, 93:1--93:13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Fatahalian, K., Boulos, S., Hegarty, J., Akeley, K., Mark, W. R., Moreton, H., and Hanrahan, P. 2010. Reducing shading on GPUs using quad-fragment merging. ACM Transactions on Graphics 29, 4, 67:1--67:8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Heidrich, W., and Seidel, H.-P. 1999. Realistic, hardware-accelerated shading and lighting. In Proceedings of SIGGRAPH 99, 171--178. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Kautz, J., and McCool, M. D. 1999. Interactive rendering with arbitrary brdfs using separable approximations. In SIGGRAPH 99 abstracts and applications, 253. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Kautz, J., Snyder, J., and Sloan, P.-P. J. 2002. Fast arbitrary BRDF shading for low-frequency lighting using spherical harmonics. In Eurographics Symposium on Rendering, 291--296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Kopf, J., Cohen, M. F., Lischinski, D., and Uyttendaele, M. 2007. Joint bilateral upsampling. ACM Transactions on Graphics 26, 3. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Latta, L., and Kolb, A. 2002. Homomorphic factorization of BRDF-based lighting computation. ACM Transactions on Graphics 21, 3, 509--516. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Matusik, W., Pfister, H., Brand, M., and McMillan, L. 2003. A data-driven reflectance model. ACM Transactions on Graphics 22, 3 (July), 759--769. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Nichols, G., and Wyman, C. 2009. Multiresolution splat-ting for indirect illumination. In Symposium on Interactive 3D graphics and games (I3D), 83--90. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Nichols, G., and Wyman, C. 2010. Interactive indirect illumination using adaptive multiresolution splatting. IEEE Transactions on Visualisation and Computer Graphics 16, 5, 729--741. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Nichols, G., Penmatsa, R., and Wyman, C. 2010. Interactive, multiresolution image-space rendering for dynamic area lighting. Computer Graphics Forum 29, 4, 1279--1288. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Ramamoorthi, R., and Hanrahan, P. 2002. Frequency space environment map rendering. ACM Transactions on Graphics 21, 3, 517--526. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Ramamoorthi, R., Mahajan, D., and Belhumeur, P. 2007. A first-order analysis of lighting, shading, and shadows. ACM Transactions on Graphics 26, 1 (Jan.). Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Ramamoorthi, R. 2009. Precomputation-based rendering. Foundations and Trends in Computer Graphics and Vision 3, 4 (Apr.), 281--369. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ritschel, T., Engelhardt, T., Grosch, T., Seidel, H.-P., Kautz, J., and Dachsbacher, C. 2009. Micro-rendering for scalable, parallel final gathering. ACM Transactions on Graphics 28, 5, 132:1--132:8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Segovia, B., Iehl, J. C., Mitanchey, R., and Péroche, B. 2006. Non-interleaved deferred shading of interleaved sample patterns. In Symposium on Graphics Hardware (GH), 53--60. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Shopf, J., Nichols, G., and Wyman, C. 2009. Hierarchical image-space radiosity for interactive global illumination. Computer Graphics Forum 28, 4, 1141--1149. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Sloan, P.-P., Kautz, J., and Snyder, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3 (July), 527--536. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Soler, C., Subr, K., Durand, F., Holzschuch, N., and Sillion, F. X. 2009. Fourier depth of field. ACM Transactions on Graphics 28, 2, 18:1--18:12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Soler, C., Hoel, O., and Rochet, F. 2010. A Deferred Shading Algorithm for Real-Time Indirect Illumination. In ACM SIGGRAPH Talks, 18:1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Sun, X., Zhou, K., Chen, Y., Lin, S., Shi, J., and Guo, B. 2007. Interactive relighting with dynamic BRDFs. ACM Transactions on Graphics 26, 3 (July), 27:1--27:10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Wang, J., Ren, P., Gong, M., Snyder, J., and Guo, B. 2009. All-frequency rendering of dynamic, spatially-varying reflectance. ACM Transactions on Graphics 28, 5, 133:1--133:10. Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    I3D '12: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
    March 2012
    220 pages
    ISBN:9781450311946
    DOI:10.1145/2159616

    Copyright © 2012 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 9 March 2012

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article

    Acceptance Rates

    Overall Acceptance Rate148of485submissions,31%

    Upcoming Conference

    I3D '24
    Symposium on Interactive 3D Graphics and Games
    May 8 - 10, 2024
    Philadelphia , PA , USA

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader