ABSTRACT
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case study, we propose an adaptation framework that combines semantic and physical adaptation and that can be specialized to the specific needs of various new media artists. This adaptation framework is supported by an adaptation engine, the kernel of the software architecture we are currently building. We have validated our adaptation framework through the implementation of a prototype of the adaptation engine. This prototype integrates the management of various types of metadata and allows a representation of adaptation scenarios as policies of the form event-condition-action.We present how we used our adaptation engine to reconstruct and experiment the adaptation model of The Man of the Crowd, an existing adaptive new media installation, where the artist introduces a semantic adaptation of the video content displayed on four screens, according to the relative position of the viewer in the artistic installation.
- Brusilovsky, P., Maybury, M.: From adaptive hypermedia to the adaptive web; Communications of the ACM; Vol. 45-5, May 2002, pp30--33 Google ScholarDigital Library
- Chen G. and Kotz D., A survey of context-aware mobile computing research. Technical Report TR2000-381, Department of Computer Science, Dartmouth College, November 2000 Google Scholar
- Graham, B.: Digital Media. Directions in Art Series. Oxford: Heinemann Library, 2004Google Scholar
- www.hexagram.orgGoogle Scholar
- http://www.paullandon.comGoogle Scholar
- Kerherve, B., "Challenges for Creator in Media Arts; Perspectives Workshop: Multimedia Research - where do we need to go tomorrow? R. Jain, S. Boll, T.-S. Chua, N. Dimitrova. March 2-4, 2005, Dagstuhl, Germany.Google Scholar
- George Lawton: New Technologies Place Video in Your Hand. IEEE Computer 34(4): 14--17 (2001) Google ScholarDigital Library
- Manovich, L.: The Language of New Media MIT Press 2001Google Scholar
- Mohan R., Smith J. and Li, CS.: Adaptive Multimedia Internet Content for Universal Access; IEEE Transaction on Multimedia, March 1999, pp. 104--114 Google ScholarDigital Library
- Schilit B. N., Adams N. I., and Want R., Context-Aware Computing Applications, In Proc. of the Workshop on Mobile Computing Systems and Applications, Santa Cruz, CA, December 1994. Pages 85--90. IEEE Computer SocietyGoogle ScholarDigital Library
- Schmidt, A., Beigl, M. and Gellersen, H.-W. There is more to Context than Location. Computer & Graphics Journal 23, 6 (Dec. 1999). pp. 893--902Google ScholarCross Ref
- Zhang H. J., Keynote Speech, "Adaptive Content Delivery: A New Research Area in Media Computing", Proc. of the 2000 Int. Workshop on Multimedia Data Storage, Retrieval, Integration and Applications, Hong Kong, Jan. 13-15Google Scholar
Index Terms
- An adaptation framework for new media artworks
Recommendations
Design and production of new media artworks
MHC '05: Proceedings of the ACM workshop on Multimedia for human communication: from capture to conveyNew media artists today take advantage of, and are influenced by, the many possibilities offered by new digital technologies. They are very demanding users and a detailed examination of their practices and approaches will provide a better understanding ...
Achieving dynamic adaptation via management and interpretation of runtime models
In this article, we present a generic model-centric approach for realizing fine-grained dynamic adaptation in software systems by managing and interpreting graph-based models of software at runtime. We implemented this approach as the Graph-based Runtime ...
GRAF: graph-based runtime adaptation framework
SEAMS '11: Proceedings of the 6th International Symposium on Software Engineering for Adaptive and Self-Managing SystemsOne approach for achieving runtime adaptability in software is to use application frameworks that are tailored for the development of self-adaptive systems. In this paper, we present the Graph-based Runtime Adaptation Framework (GRAF), which enables ...
Comments