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An adaptation framework for new media artworks

Published:06 November 2005Publication History

ABSTRACT

In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case study, we propose an adaptation framework that combines semantic and physical adaptation and that can be specialized to the specific needs of various new media artists. This adaptation framework is supported by an adaptation engine, the kernel of the software architecture we are currently building. We have validated our adaptation framework through the implementation of a prototype of the adaptation engine. This prototype integrates the management of various types of metadata and allows a representation of adaptation scenarios as policies of the form event-condition-action.We present how we used our adaptation engine to reconstruct and experiment the adaptation model of The Man of the Crowd, an existing adaptive new media installation, where the artist introduces a semantic adaptation of the video content displayed on four screens, according to the relative position of the viewer in the artistic installation.

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  1. An adaptation framework for new media artworks

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          cover image ACM Conferences
          MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
          November 2005
          1110 pages
          ISBN:1595930442
          DOI:10.1145/1101149

          Copyright © 2005 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 6 November 2005

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          MULTIMEDIA '05 Paper Acceptance Rate49of312submissions,16%Overall Acceptance Rate995of4,171submissions,24%

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