skip to main content
article

The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs

Published:01 December 2003Publication History
Skip Abstract Section

Abstract

This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.

References

  1. Eisenberg, M., Eisenberg, A., Hendrix, S., et al. 2003. As We May Print: New Directions in Output Devices and Computational Crafts for Children. Preston, UK: Interactive Design and Children. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Kafai, Y. B. 1995. Minds in Play: Computer Game Design as a Context for Children's Learning. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Papert, S. 1991. Situating Constructionism. In: I. Harel and S. Papert (Eds.). Norwood, NJ: Ablex Publishing.Google ScholarGoogle Scholar
  4. Resnick, M., Martin, F., Sargent, R., et al. 1996. Programmable Bricks: Toys to Think With. IBM Systems Journal 35(3-4):443--452. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Resnick, M., Kafai, Y., Maeda, J., et al. 2003. A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities. Proposal to the National Science Foundation (project funded 2003-2007).Google ScholarGoogle Scholar
  6. Wilenksy, U. 1991. Abstract Meditations on the Concrete and Concrete Implications for Mathematics Education. Constructionism. In: I. Harel and S. Papert (Eds.). Norwood, NJ: Ablex Publishing.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in

Full Access

  • Published in

    cover image ACM SIGGROUP Bulletin
    ACM SIGGROUP Bulletin  Volume 24, Issue 3
    Special issue on community-based learning: explorations into theoretical groundings, empirical findings and computer support
    December 2003
    135 pages
    ISSN:2372-7403
    EISSN:2372-739X
    DOI:10.1145/1052829
    Issue’s Table of Contents

    Copyright © 2003 Author

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 December 2003

    Check for updates

    Qualifiers

    • article
  • Article Metrics

    • Downloads (Last 12 months)1
    • Downloads (Last 6 weeks)0

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader