Abstract
This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.
- Eisenberg, M., Eisenberg, A., Hendrix, S., et al. 2003. As We May Print: New Directions in Output Devices and Computational Crafts for Children. Preston, UK: Interactive Design and Children. Google ScholarDigital Library
- Kafai, Y. B. 1995. Minds in Play: Computer Game Design as a Context for Children's Learning. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc. Google ScholarDigital Library
- Papert, S. 1991. Situating Constructionism. In: I. Harel and S. Papert (Eds.). Norwood, NJ: Ablex Publishing.Google Scholar
- Resnick, M., Martin, F., Sargent, R., et al. 1996. Programmable Bricks: Toys to Think With. IBM Systems Journal 35(3-4):443--452. Google ScholarDigital Library
- Resnick, M., Kafai, Y., Maeda, J., et al. 2003. A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities. Proposal to the National Science Foundation (project funded 2003-2007).Google Scholar
- Wilenksy, U. 1991. Abstract Meditations on the Concrete and Concrete Implications for Mathematics Education. Constructionism. In: I. Harel and S. Papert (Eds.). Norwood, NJ: Ablex Publishing.Google Scholar
Recommendations
Promoting Hook-Ups or Filling Sexual Health Information Gaps?: Exploring Young People's Sex Talk on Facebook
#SMSociety17: Proceedings of the 8th International Conference on Social Media & SocietySocial media hold enormous potential for sexuality education and sexual health promotion among young people given the audience reach and interactive functions that could be adapted for intervention delivery. This paper reports the preliminary findings ...
Mediated Hook-Up: Gratifications and Psychological Attributes as Predictors of Chinese College Students' Hook-up Behaviors
This study explores the uses and sought gratifications of MoMo—a location-based real-time app, among Chinese college students seeking for hook-ups. The results show that MoMo users were motivated by two gratifications—sexual freedom and online ...
Comments