Abstract
One of the issues raised at the workshop involved how best to aid designers of instructional software. On the one hand, analytic design principles run the risk of missing key points altogether and can easily degenerate into being useless platitudes. On the other hand, good examples of actual systems may not help much in designing new systems unless it is clear which elements of the good systems are fundamental to their success and which are incidental and non-generalizable.
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Index Terms
- Microcomputers in education: cognitive and social design principles
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