Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Proceedings of Visual Computing / Graphics and CAD Joint Symposium 2005
Session ID : 05-4
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14:00-15:00 Chair: Masanori KAKIMOTO, SGI Japan, Ltd.
Fast Rendering of Sky Color and Atmospheric Scattering Using Graphics Hardware
*Yoshitaka MORORyo MIYAZAKIYoshinori DOBASHITomoyuki NISHITA
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

Realistic rendering methods of natural phenomena in real-time have a variety of applications, such as flight simulators or computer games. The scattering effect due to atmospheric particles is one of the most important elements in creating realistic outdoor images. Shafts of light are caused by objects which shut out the sunlight, such as clouds and mountains. This paper proposes a method for creating outdoor images including the sky color and shafts of light. In our method, shafts of light are displayed by subtracting the intensity of the shielded light. Our method is accelerated by using a fragment shader, which is a function of the latest graphics hardware.

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© 2005 The Institute of Image Electronics Engineers of Japan
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