Paper
19 March 2004 A simple implementation for 3D virtual surround sound effect and its application in multichannel audio coding
Guangming Liu, Weibei Dou
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561117
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
This paper proposes a simple implementation of audio virtual surround sound effect and a novel scheme for multichannel coding using virtual prediction technique. We used the data of Head Related Transfer Functions (HRTFs) to produce virtual surround sound channels, and mixed them into original stereo channels. The resultant effects were passed the subjective evaluation and implemented real-time on a Motorola DSP. Using the virtual prediction technique, we can remove redundancies between inter-channels in multichannel coding. Therefore, a new coding scheme and method thereof are given. It is helpful to decrease the bit-rates or enhance the quality of multichannel audio coding. The feasibility and result are discussed in the end of this paper.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Guangming Liu and Weibei Dou "A simple implementation for 3D virtual surround sound effect and its application in multichannel audio coding", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561117
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KEYWORDS
Digital signal processing

Remote sensing

Head

Ear

Stereolithography

Computer programming

Finite impulse response filters

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