Paper
31 July 2019 Roaming of oblique photography model in unity3D
Guangyue Wang, Yang Peng, Pengfei Zhang, Maojun Zhang
Author Affiliations +
Proceedings Volume 11198, Fourth International Workshop on Pattern Recognition; 111980W (2019) https://doi.org/10.1117/12.2540424
Event: Fourth International Workshop on Pattern Recognition, 2019, Nanjing, China
Abstract
The size of 3D model reconstructed based on oblique photography is always too large to load into Unity3D efficiently and robustly for roaming. To solve this problem, we propose a novel roaming method for oblique photography threedimensional models in Unity3D. The method can quickly load large-scale oblique photography model in Unity3D and realize fluency virtual roaming. Firstly, different level of detail models are generated by using LOD (level of detail) technology and divide the LOD models into blocks with same size. Secondly, we load the entire low LOD model as a panoramic view of the scene and load little high LOD model blocks around the location of viewpoint dynamically while roaming. A Nine-palace mode is adopted for high LOD model blocks selection strategy. Finally, a coroutines and asynchronous loading methods are used to further improve the roaming process. The experimental results show that our method is faster than Acute3D Viewer in the visualization of oblique photography model.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Guangyue Wang, Yang Peng, Pengfei Zhang, and Maojun Zhang "Roaming of oblique photography model in unity3D", Proc. SPIE 11198, Fourth International Workshop on Pattern Recognition, 111980W (31 July 2019); https://doi.org/10.1117/12.2540424
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KEYWORDS
3D modeling

Visual process modeling

Systems modeling

3D visualizations

3D displays

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