Paper
1 September 1990 Some preliminary results on using spatial locality to speed up ray tracing of stereoscopic images
John D. Ezell, Larry F. Hodges
Author Affiliations +
Proceedings Volume 1256, Stereoscopic Displays and Applications; (1990) https://doi.org/10.1117/12.19912
Event: Electronic Imaging: Advanced Devices and Systems, 1990, Santa Clara, CA, United States
Abstract
Display of a stereoscopic scene requires the generation of two differently projected views of a scene, referred to as the left-eye image and the right-eye image. Stereoscopic images exhibit spatial locality in that the relative displacement between the left-eye and right-eye viewing positions is small enough such that the left and right-eye images are similar in many respects. In this paper we present an algorithm that takes advantage of spatial locality to significantly reduce the computation time needed to ray trace the right-eye image of a stereo pair by using the information available in the left-eye image. The algorithm is derived by combining the repmjection algorithm presented described by Badt for fast generation of animation frames with the stereoscopic perspective projection technique presented in Hodges, et. 1,4
© (1990) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
John D. Ezell and Larry F. Hodges "Some preliminary results on using spatial locality to speed up ray tracing of stereoscopic images", Proc. SPIE 1256, Stereoscopic Displays and Applications, (1 September 1990); https://doi.org/10.1117/12.19912
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CITATIONS
Cited by 14 scholarly publications.
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KEYWORDS
Ray tracing

Stereoscopic displays

Algorithm development

Data centers

Light sources

RGB color model

Image filtering

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