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Do pop-up ads in online videogames influence children’s inspired-to behavior?

Amir Zaib Abbasi (IRC for Finance and Digital Economy, KFUPM Business School, King Fahd University of Petroleum and Minerals, Dhahran, Saudi Arabia)
Umair Rehman (User Experience Design, Wilfrid Laurier University, Brantford, Canada)
Ding Hooi Ting (Department of Management and Humanities, Universiti Teknologi PETRONAS, Seri Iskandar, Malaysia)
Muhammad Ali Quraishi (Shaheed Zulfikar Ali Bhutto Institute of Science and Technology – Islamabad Campus, Islamabad, Pakistan)

Young Consumers

ISSN: 1747-3616

Article publication date: 22 December 2021

Issue publication date: 6 July 2022

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Abstract

Purpose

Advertising through the videogame has become one of the most effective and prevalent channels of advertisement, especially via pop-up ads – appearing on the screen that interrupts children’s gaming activity. Despite its importance, the effectiveness of pop-up ads and its advertising value in online videogames (O-VGs) to predict children’s inspired-to behavior remains scant. This study aims to investigate the underlying factors that explain the relationship between the four dimensions of pop-up ads and perceived advertising value, which further predicts children’s inspired-to behavior.

Design/methodology/approach

Data from 196 parents who observed their children while playing O-VGs, were analyzed using Smart-PLS. As the respondents are parents, the authors took extra precautions to ensure that the findings are valid.

Findings

Results showed that perceived irritation and incentives of pop-up ads do not affect children’s advertising value, whereas perceived informativeness and entertainment of pop-up ads positively impact perceived advertising value among children. Besides, children’s perceived advertising value of pop-up ads in O-VGs predict their inspired-to behavior.

Originality/value

This study contributes to children’s inspired-to behavior via empirically studying the perceived advertising value as a potential deriving source of inspiration. Finally, the study provides information for developers/advertisers about why and under what circumstances children perceived advertising value affect inspired-to behavior.

Keywords

Citation

Abbasi, A.Z., Rehman, U., Ting, D.H. and Quraishi, M.A. (2022), "Do pop-up ads in online videogames influence children’s inspired-to behavior?", Young Consumers, Vol. 23 No. 3, pp. 362-381. https://doi.org/10.1108/YC-06-2021-1347

Publisher

:

Emerald Publishing Limited

Copyright © 2021, Emerald Publishing Limited

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