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Millennial football fan participation: the influence of football video games on play and engagement

Luke Butcher (Curtin University of Technology, Perth, Australia)
Mark Bryant (Independent Researcher, Perth, Australia)

Sport, Business and Management

ISSN: 2042-678X

Article publication date: 20 February 2024

Issue publication date: 10 April 2024

104

Abstract

Purpose

Traditional sports have seen declining participation at many levels, with football being no different. This is occurring at a time when emergent technologies present new challenges, particularly to the crucial yet ignored cohort of millennials. Without meeting the needs of millennials, football cannot be successful in the future. This research seeks to understand how millennial football fandom (sport, not team) in Australia impacts football participation, whilst empirically examining the impact of football video games (FVGs).

Design/methodology/approach

Survey data are collected from online groups, forums and social media pages of Australian football (soccer) fans. Quantitative analysis of millennial fandom and its influence on football participation (for the first time demarcated into play and engagement) is undertaken, including the moderating influence of time spent playing FVGs, amidst covariate influences of age and number of children.

Findings

Results highlight the multi-dimensionality of millennial football fandom in Australia, reveal the typical hours spent playing football across a range of participation types (including play and engagement), support fan involvement’s influence on engagement with football, establish that a desire to interact with other football fans manifests in playing more football, specify how playing FVGs moderates these relationships, supports the covariate influences of age and evidences that playing FVGs does not hamper football play.

Originality/value

This is the first study to examine millennial fans of football (the sport, not tied to a club) and the influence of fandom on football participation. By separating football participation into two forms, play and engagement, we highlight discrete influences, whilst evaluating for the first time the moderating influence of the time millennials spend playing FVGs. For sport managers and administrators, these are important findings to facilitate better segmentation, recruitment, retention and participation, each with broader societal health benefits. This is undertaken in Australia where football is not a dominant code, relegating fandom to a niche, thus revealing important findings for sports and business management.

Keywords

Citation

Butcher, L. and Bryant, M. (2024), "Millennial football fan participation: the influence of football video games on play and engagement", Sport, Business and Management, Vol. 14 No. 3, pp. 443-463. https://doi.org/10.1108/SBM-04-2023-0039

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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