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Game principle: enhancing learner engagement with gamification to improve learning outcomes

Sixia Liu (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Gang Ma (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Promise Tewogbola (School of Psychological and Behavioral Sciences, Southern Illinois University, Carbondale, Illinois, USA)
Xieting Gu (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Peng Gao (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Bin Dong (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Dantong He (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Weiguo Lai (Department of Commercial Education, Johnson & Johnson MedTech China, Shanghai, China)
Yihua Wu (Department of Research and Development, Shanghai Delightgo Internet Technology Co, Ltd, Shanghai, China)

Journal of Workplace Learning

ISSN: 1366-5626

Article publication date: 7 June 2023

Issue publication date: 26 June 2023

271

Abstract

Purpose

This study aims to examine how incorporating gamification elements into an offline training program influences learner engagement and learning outcomes in a non-academic, organizational setting.

Design/methodology/approach

A randomized pretest–posttest control group experiment was designed to investigate participants’ levels of affective, behavioral and cognitive engagement (learner engagement), as well as their scores on a knowledge and skills assessment (learning outcomes) under two training conditions – traditional instructional strategy (TI) and gamification instructional strategy (GL). Training content, which was the same in both groups, included disease-related information, diagnostic expertise and product operational assistance. Participants (N = 98) were medical sales representatives from a multinational company.

Findings

Participants in the treatment group had higher levels of learner engagement in comparison to those in the control group. Additionally, participants in the GL group had outperformed their counterparts in the control group on the knowledge and skills assessment.

Originality/value

This is one of the first studies demonstrating how incorporating gamification elements into corporate training can improve medical sales representatives' learner engagement and learning outcomes.

Keywords

Acknowledgements

The authors wish to thank the anonymous reviewers, associate editors, and editors for their thoughtful reviews and suggestions for this manuscript. The Appreciation shall be also given to Johnson & Johnson MedTech China, and anyone engaged in this work.

Citation

Liu, S., Ma, G., Tewogbola, P., Gu, X., Gao, P., Dong, B., He, D., Lai, W. and Wu, Y. (2023), "Game principle: enhancing learner engagement with gamification to improve learning outcomes", Journal of Workplace Learning, Vol. 35 No. 5, pp. 450-462. https://doi.org/10.1108/JWL-11-2022-0160

Publisher

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Emerald Publishing Limited

Copyright © 2023, Emerald Publishing Limited

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